Ok during my expirience with the game one of the things that drives me crazy is that I'll do a really good job of being a SL but the guys in my squad just won't listen to me, they'll wonder off and die and if I give an order marker, they'll go in the opposite direciton. It's so frustrating.. Like in Battlefield 2 puppies and stuff had a good reason to stay in a squad b/c each member did something to help them out, and everybody always spawned on the SL if he was still alive. It was a good system. So I've been thinking of some ways to make make people obey squad leaders better
1: Allow SL to see when a wave of people will spawn. As it is ppl cannot spawn in on a SL while he is in an objective. If he could see when a wave was about to spawn he could run out of the area, let it spawn and then run back in.
2: Disable the maps unless someone is near a SL. Like if someone presses M to look at the map, or presses T to see tactical view, this won't come up unless they are somewhat close to a squad leader.
This only makes sense since a bunch of Russian troops were conscripts from other places and didn't know what was going on, and german grunt troops probably weren't briefed on the area, so it makes sense that they would have to be near a squad leader to know about the area and what is going on as IRL he would have to tell them and make those descisions.
3: give riflemen 2 clips of ammo and elite rifle men and SMG only 3 clips of ammo. Make that the maximum that they can carry. And make it so that they have to get more ammo by going to the squad leader and pressing control.
This make sense historically as rations for both sides were low and squad leader couldn't let someone who might walk out and die in the first couple of seconds of battle without even doing anything do it with 6 full clips of ammo. It would be his responsibility to ration ammo and give it to soldiers as they needed it instead of letting them die with a ton of it.
4: Make it so that people people near squad leader do not have to bandage, get a slightly more stamina and can last longer and be more effective in "bleed out mode" IE make them able to stumble around a bit, last a bit longer before they die, and let them reload their weapon.
This makes sense as SL inspired the men under them and pushed them to greater and more amazing feats. Making them fight through the pain of wounds, pushing them to run harder and even die harder.
5: Make it so that someone who makes no progress at all towards an objective the SL has set for x amount of time can be executed. With the exception of Machine gunners of course. How this would work is if the SL sets an objective somewhere, and the player under him do not get any closer to it at all, like not even 5 feet closer to the objective in say a 35 second time span, a target will appear above their head and the SL can execute them at no cost to reinforcements and they will respawn as a riflemen. The timer will of course be reset and the target removed once they've made progress. This gives the SL discretion and control as he can determine if his squad is pinned down and not execute, or if there is some dirty coward camper that needs some motivation.
This makes sense b/c in the war soldiers that disobeyed orders or showed cowardice would be executed without question.
Not all these things have to be implemented but if even one was I suspect it would encourage far greater squad unity.
1: Allow SL to see when a wave of people will spawn. As it is ppl cannot spawn in on a SL while he is in an objective. If he could see when a wave was about to spawn he could run out of the area, let it spawn and then run back in.
2: Disable the maps unless someone is near a SL. Like if someone presses M to look at the map, or presses T to see tactical view, this won't come up unless they are somewhat close to a squad leader.
This only makes sense since a bunch of Russian troops were conscripts from other places and didn't know what was going on, and german grunt troops probably weren't briefed on the area, so it makes sense that they would have to be near a squad leader to know about the area and what is going on as IRL he would have to tell them and make those descisions.
3: give riflemen 2 clips of ammo and elite rifle men and SMG only 3 clips of ammo. Make that the maximum that they can carry. And make it so that they have to get more ammo by going to the squad leader and pressing control.
This make sense historically as rations for both sides were low and squad leader couldn't let someone who might walk out and die in the first couple of seconds of battle without even doing anything do it with 6 full clips of ammo. It would be his responsibility to ration ammo and give it to soldiers as they needed it instead of letting them die with a ton of it.
4: Make it so that people people near squad leader do not have to bandage, get a slightly more stamina and can last longer and be more effective in "bleed out mode" IE make them able to stumble around a bit, last a bit longer before they die, and let them reload their weapon.
This makes sense as SL inspired the men under them and pushed them to greater and more amazing feats. Making them fight through the pain of wounds, pushing them to run harder and even die harder.
5: Make it so that someone who makes no progress at all towards an objective the SL has set for x amount of time can be executed. With the exception of Machine gunners of course. How this would work is if the SL sets an objective somewhere, and the player under him do not get any closer to it at all, like not even 5 feet closer to the objective in say a 35 second time span, a target will appear above their head and the SL can execute them at no cost to reinforcements and they will respawn as a riflemen. The timer will of course be reset and the target removed once they've made progress. This gives the SL discretion and control as he can determine if his squad is pinned down and not execute, or if there is some dirty coward camper that needs some motivation.
This makes sense b/c in the war soldiers that disobeyed orders or showed cowardice would be executed without question.
Not all these things have to be implemented but if even one was I suspect it would encourage far greater squad unity.