Once DH mod is finished, I wish to brake off and make a mod that will be compatible with UE2.5 & UE3 (UE = Unreal Engine). So even if it takes a while to finish, it will be compatible with the next engine.
Could become Darkest Hour: <Insert name>, but who knows...
My idea was to make a mod with all current modern tanks and weapons, 2 teams, West & East, your selection of class/weapons defines the side, country you play for. It may also be possible to stick a bit of RPG in there, for example, each level unlocks things or different countries, or even better characteristics: aim, reload time, stamina, strength. Since with more experience you gain better skills but not so much you become inhuman, this is important to keep the game balanced. I believe UE2.5 will be a good base for this mod because of the upto 4km distance which will be great for tank combat.
Possible development stages:
1. Planning: listing everything that needs to be included in game.
2. Everyone in dev team works towards getting 1 weapon/vehicle of each type for each side into the game and a map.
3. Eliminate bugs.
4. Release public version.
5. Add rest of weapons/vehicles.
6. Try and implement RPG features.
West consisting of (in order of do-ability:
France
Germany
Israel
United KingdomUSA
East consisting of (in order of do-ability:
China
Iran
Russia
Pakistan/India
Ukraine
At the moment I've been working on a Leopard 2A4:
I would appreciate feedback from the community and any devs with interest and any that will be once they finish any current mods they have.
Could become Darkest Hour: <Insert name>, but who knows...
My idea was to make a mod with all current modern tanks and weapons, 2 teams, West & East, your selection of class/weapons defines the side, country you play for. It may also be possible to stick a bit of RPG in there, for example, each level unlocks things or different countries, or even better characteristics: aim, reload time, stamina, strength. Since with more experience you gain better skills but not so much you become inhuman, this is important to keep the game balanced. I believe UE2.5 will be a good base for this mod because of the upto 4km distance which will be great for tank combat.
Possible development stages:
1. Planning: listing everything that needs to be included in game.
2. Everyone in dev team works towards getting 1 weapon/vehicle of each type for each side into the game and a map.
3. Eliminate bugs.
4. Release public version.
5. Add rest of weapons/vehicles.
6. Try and implement RPG features.
West consisting of (in order of do-ability:
France
Germany
Israel
United KingdomUSA
East consisting of (in order of do-ability:
China
Iran
Russia
Pakistan/India
Ukraine
At the moment I've been working on a Leopard 2A4:
I would appreciate feedback from the community and any devs with interest and any that will be once they finish any current mods they have.
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