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  #21  
Old 04-10-2013, 04:40 PM
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r5cya r5cya is offline
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Quote:
Originally Posted by JosephBaier View Post
+1
It should stay to somewhat more planned/organised, ts based clans/units
I'm happy enough to find a team with 2-4 mic using/team chat vets communicating to each other. I have too many problems with random people playing nazi/russian songs and shouting in their mics/trolling teammates.
oh god, i hate that. pretty much why i stick to servers with admins present. they don't put up with that crap much.
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  #22  
Old 04-10-2013, 07:12 PM
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Hey man, the War-Time music is hilarious and great if it's not too loud or blocking others from talking. I find that stuff hilarious in Arma3 Alpha, just walk up to a group of team mates to slowly hear music get louder and louder :P
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  #23  
Old 04-10-2013, 07:55 PM
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At the moment, I find the voice chat practically useless due to the lack of falloff. Nobody knows who they should be listening to and who is talking about something irrelevant to them. Yelling "Guy in the corner of the second-most western building in A, grenade!" just isn't practical. In my opinion, it would literally revolutionize RO2's gameplay if 3D VOIP was introduced.
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  #24  
Old 04-11-2013, 04:19 AM
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id like a "Voice Chat" icon over my head each time I talk. Games that do this help make it more clear that the character standing in front of you is doing the talking. Gets the 3d VOIP's job done without all the confusion.
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