Ok ok I know, saying TF2 in these forums is like saying "Anyone fancy a McDonalds" at a weight watchers convention, but bear with me on this
For the most part the stalker is considered the least threatening specimen in the game, they are easy to kill, easy to avoid, and do very little damage. The only time they cause a problem is when they gang up in a dark corridor when a player is trying to run for his life, doesn't notice them and gets body blocked in the hallway.
There have bene many suggestions as to how to make them more effective and I think I may have stumbled into a suggestion while playing TF2 today.
So my suggestion is to make it so the Stalker gets something similar to this bleed effect since it is actually quite intimidating. Plus of course story wise she would typically claws at the eyes of her foes, and would also give more weight to that red slash we get on the screen already. It would mean if she manages to land a hit (which admittedly for experienced players is unlkely, so the 1 step back might have to be looked at as well), then that hit causes a whole world of problems for the players.
I figured it could probably use the same kind of thing as when your low on health, but would cause you to lose Hp every second for 6 seconds, with or without armour. Perhaps no effect on beginner, 1/s on Normal, 2/s on Hard, and 3/ sec on Suicidal and HoE.
Here's a few screenies to hopefully reflect the impact of it
Thoughts?
For the most part the stalker is considered the least threatening specimen in the game, they are easy to kill, easy to avoid, and do very little damage. The only time they cause a problem is when they gang up in a dark corridor when a player is trying to run for his life, doesn't notice them and gets body blocked in the hallway.
There have bene many suggestions as to how to make them more effective and I think I may have stumbled into a suggestion while playing TF2 today.
Spoiler!
So I was playing Pyro and had a pretty good run going, having taken out 3 players 1 after another and made it behind an engi nest. I knocked out his Sentry from behind his Dispenser and set baout taking on his teleporter with my axe. Suddenly he teleports through and slaps me with the Southern Hospitality.
For those of you who don't know the SH makes him weaker against Fire damage (Bonus for me) but also gives him a bleed effect on hit. This bleed effect causes the screen to flash red on and off and causes blood to spurt across the screen.
Now bleeding I swapped to my Flamethrower and attempted to attack the engy (who missed his next 2 follow up hits), since one good lik of flame would drop him like a bad habit. Heres the thing, the bleed effect gives ALOT of visual noise, and even though he missed his next 2 swings the partial blindness gave me alot of trouble. It was actually quite alarming and made it so I simply couldn't track him properly to kill him and summarily got shot and killed with a shotgun 4 seconds later.
Here is a video demonstrating it (Ignore the rage)
YouTube - TF2: Afterburn is a joke.
For those of you who don't know the SH makes him weaker against Fire damage (Bonus for me) but also gives him a bleed effect on hit. This bleed effect causes the screen to flash red on and off and causes blood to spurt across the screen.
Now bleeding I swapped to my Flamethrower and attempted to attack the engy (who missed his next 2 follow up hits), since one good lik of flame would drop him like a bad habit. Heres the thing, the bleed effect gives ALOT of visual noise, and even though he missed his next 2 swings the partial blindness gave me alot of trouble. It was actually quite alarming and made it so I simply couldn't track him properly to kill him and summarily got shot and killed with a shotgun 4 seconds later.
Here is a video demonstrating it (Ignore the rage)
YouTube - TF2: Afterburn is a joke.
So my suggestion is to make it so the Stalker gets something similar to this bleed effect since it is actually quite intimidating. Plus of course story wise she would typically claws at the eyes of her foes, and would also give more weight to that red slash we get on the screen already. It would mean if she manages to land a hit (which admittedly for experienced players is unlkely, so the 1 step back might have to be looked at as well), then that hit causes a whole world of problems for the players.
I figured it could probably use the same kind of thing as when your low on health, but would cause you to lose Hp every second for 6 seconds, with or without armour. Perhaps no effect on beginner, 1/s on Normal, 2/s on Hard, and 3/ sec on Suicidal and HoE.
Here's a few screenies to hopefully reflect the impact of it
Thoughts?
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