To me, it seems that the Medic level 6 requirements are too steep, especially when you compare them to the other perk requirements.
When level 6 came around, every perk except for medic and sharpshooter had it's requirements increase in similar way, an extra 2 million damage points needed for the final level, sharpshooter had an extra 3000 headshots added for level 6 but that's much the same as having 2 million points added.
My point is, the requirements from level 5 to level 6 are the same as the requirements from level 4 to level 5 for for EVERY perk BUT medic, the requirements to get from level 5 to level 6 seemingly tripled.
Now normally I'd be okay with a perk that reinforces teamwork being more of a grind than the other perks, but the thing is, it's very rare that someone actually takes a significant amount of damage, usually it's 20 or 40 damage and anything that goes over that amount is usually an instant kill for them or leaves them healing themselves before you can get the heal points from them.
In a couple of days playing like a team member in KF I've only managed to accrue about 3000 healing points, and this just seems unfair to the medic perk itself, it's really difficult to get heal points unless you're playing with some really bad players and even then it takes ages.
Basically what I'm saying, I feel the massive increase in the points required to level up the Medic perk is disproportionate to that of other perks, and a little unfair as a result. Mayhaps you could gain a 1/4 of the healing points you normally would for healing yourself to speed things up? Or perhaps add an ability where as a medic you can buff your team members up with a constantly decreasing small health buff, or a combo multiplier for chaining heals?
Discuss.
When level 6 came around, every perk except for medic and sharpshooter had it's requirements increase in similar way, an extra 2 million damage points needed for the final level, sharpshooter had an extra 3000 headshots added for level 6 but that's much the same as having 2 million points added.
My point is, the requirements from level 5 to level 6 are the same as the requirements from level 4 to level 5 for for EVERY perk BUT medic, the requirements to get from level 5 to level 6 seemingly tripled.
Now normally I'd be okay with a perk that reinforces teamwork being more of a grind than the other perks, but the thing is, it's very rare that someone actually takes a significant amount of damage, usually it's 20 or 40 damage and anything that goes over that amount is usually an instant kill for them or leaves them healing themselves before you can get the heal points from them.
In a couple of days playing like a team member in KF I've only managed to accrue about 3000 healing points, and this just seems unfair to the medic perk itself, it's really difficult to get heal points unless you're playing with some really bad players and even then it takes ages.
Basically what I'm saying, I feel the massive increase in the points required to level up the Medic perk is disproportionate to that of other perks, and a little unfair as a result. Mayhaps you could gain a 1/4 of the healing points you normally would for healing yourself to speed things up? Or perhaps add an ability where as a medic you can buff your team members up with a constantly decreasing small health buff, or a combo multiplier for chaining heals?
Discuss.
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