Why is there mouse lag for static MGs? They're hard enough to use effectively already!
It's a heavy gun. It takes force to move and stop it. Newton's laws and all that. Object in motion stays in motion etc.
They're situational but often really good. People don't always expect anyone to use them.
I find them extremely EASY to use and when in one of those rare spots where they are sited good, extremely effective.
It's a heavy gun. It takes force to move and stop it. Newton's laws and all that. Object in motion stays in motion etc.
They're situational but often really good. People don't always expect anyone to use them.
http://forums.tripwireinteractive.com/showthread.php?t=70800It would be really nice if this affected all weapons, not just HMGs, in a smaller effect of course.
It would be really nice if this affected all weapons, not just HMGs, in a smaller effect of course.
It would be really nice if this affected all weapons, not just HMGs, in a smaller effect of course.
Yep. I love how the HMG feels in the game. My favorite weapon to use. If they could only put in more of that effect in the rest of the weapons, and it would be so much more immersive (and realistic - longer heavier weapons would be more stable but cumbersome to wield quickly).I love the way the static MGs are implemented. You really get a sense of having to put your back into moving them around.
He's not talking about a delay in firing, he's talking about the traversal of the HMG being heavy and slow compared to personal weapons.The german MG is the same as the LMG the infantry carries, just mounted in a tripod. The Maxim is recoil-operated, so no delay should be there...