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#1
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Hey,
Here is a gamecrash i had. Log: Code:
Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7600) CPU: GenuineIntel PentiumPro-class processor @ 4009 MHz with 4095MB RAM Video: AMD Radeon HD 7900 Series (1124) Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk. History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 34084 FArray <- FArray::Realloc <- 8521*4 <- FSkinVertexStream::GetStreamData <- FALVoiceModule::NoteDestroy <- UALAudioSubsystem::NoteDetroy <- ULevel::DestroyActor <- (KFShopDirectionPointer KF-Prison.KFShopDirectionPointer) <- UObject::ProcessEvent <- (SRHUDKillingFloor KF-Prison.SRHUDKillingFloor, Function KFmod.HUDKillingFloor.Destroyed) <- ULevel::DestroyActor <- (SRHUDKillingFloor KF-Prison.SRHUDKillingFloor) <- UObject::ProcessEvent <- (IJCPlayerController KF-Prison.IJCPlayerController, Function Engine.PlayerController.Destroyed) <- ULevel::DestroyActor <- (IJCPlayerController KF-Prison.IJCPlayerController) <- UPlayer::Destroy <- UViewport::Destroy <- (WindowsViewport Package.WindowsClient.WindowsViewport) <- UWindowsViewport::Destroy <- UObject::ConditionalDestroy <- (WindowsViewport Package.WindowsClient.WindowsViewport) <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Prison <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free NiTrOwow
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#2
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This appears to only happen when I am hosting a game.
In this case "listening", not sure about dedicated. Happened to me 3 times today already. Not level related, this has occurred on several ones including Waterworks and Laboratory. [EDIT]This can happen when I am not hosting, although it happens much less frequent.[/EDIT] Code:
Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7601) CPU: AuthenticAMD Unknown processor @ 3200 MHz with 4095MB RAM Video: NVIDIA GeForce GTX 470 (9610) General protection fault! History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level KF- Waterworks <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free Last edited by zinc001; 06-23-2012 at 11:47 PM. |
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#3
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Please fix.
Code:
Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7601) CPU: AuthenticAMD Unknown processor @ 3200 MHz with 4095MB RAM Video: NVIDIA GeForce GTX 470 (142) General protection fault! History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level KF-Farm <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free Last edited by zinc001; 06-23-2012 at 11:46 PM. |
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#4
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So I just played three games, and the game crashed before I could make it to the second round twice in a row. The last game, I made it maybe two zombies into round two.
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#5
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Another pointer issue, but doesn't have the same stack trace. Not sure if they are related.
As a side note, I tried verifying my steam cash and even tried removing and installing from scratch. Code:
Build UT2004_Build_[2004-11-11_10.48] OS: Windows NT 6.1 (Build: 7601) CPU: AuthenticAMD Unknown processor @ 3200 MHz with 4095MB RAM Video: NVIDIA GeForce GTX 470 (142) General protection fault! History: UTexture::Update <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UCanvas::DrawTileStretched <- UCanvas::execDrawTileStretched <- (LobbyMenu Package.LobbyMenu @ Function KFGUI.LobbyMenu.DrawPerk : 040F) <- UObject::ProcessEvent <- (LobbyMenu Package.LobbyMenu, Function KFGUI.LobbyMenu.DrawPerk) <- UObject::ProcessDelegate <- GUIPage::Draw <- (LobbyMenu Package.LobbyMenu) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free Last edited by zinc001; 06-26-2012 at 08:55 PM. |