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  #1  
Old 05-02-2012, 04:36 PM
NiTrOwow's Avatar
NiTrOwow NiTrOwow is offline
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Join Date: Feb 2012
Location: wss-coding
Posts: 10
Default Game Crash

Hey,

Here is a gamecrash i had.

Log:

Code:
 Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 4009 MHz with 4095MB RAM
Video: AMD Radeon HD 7900 Series (1124)
Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 34084 FArray <- FArray::Realloc <- 8521*4 <- FSkinVertexStream::GetStreamData <- FALVoiceModule::NoteDestroy <- UALAudioSubsystem::NoteDetroy <- ULevel::DestroyActor <- (KFShopDirectionPointer KF-Prison.KFShopDirectionPointer) <- UObject::ProcessEvent <- (SRHUDKillingFloor KF-Prison.SRHUDKillingFloor, Function KFmod.HUDKillingFloor.Destroyed) <- ULevel::DestroyActor <- (SRHUDKillingFloor KF-Prison.SRHUDKillingFloor) <- UObject::ProcessEvent <- (IJCPlayerController KF-Prison.IJCPlayerController, Function Engine.PlayerController.Destroyed) <- ULevel::DestroyActor <- (IJCPlayerController KF-Prison.IJCPlayerController) <- UPlayer::Destroy <- UViewport::Destroy <- (WindowsViewport Package.WindowsClient.WindowsViewport) <- UWindowsViewport::Destroy <- UObject::ConditionalDestroy <- (WindowsViewport Package.WindowsClient.WindowsViewport) <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Prison <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Hope this helps.

NiTrOwow
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  #2  
Old 06-18-2012, 09:00 PM
zinc001 zinc001 is offline
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Join Date: Jun 2012
Posts: 4
Default Same here

This appears to only happen when I am hosting a game.
In this case "listening", not sure about dedicated. Happened to me 3 times today already. Not level related, this has occurred on several ones including Waterworks and Laboratory.

[EDIT]This can happen when I am not hosting, although it happens much less frequent.[/EDIT]

Code:
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3200 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 470 (9610)

General protection fault!

History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level KF-

Waterworks <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Last edited by zinc001; 06-23-2012 at 11:47 PM.
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  #3  
Old 06-23-2012, 11:42 PM
zinc001 zinc001 is offline
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Join Date: Jun 2012
Posts: 4
Default Here's another one

Please fix.

Code:
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3200 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 470 (142)

General protection fault!

History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level KF-Farm <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Last edited by zinc001; 06-23-2012 at 11:46 PM.
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  #4  
Old 06-25-2012, 05:33 PM
zinc001 zinc001 is offline
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Join Date: Jun 2012
Posts: 4
Default Occurrance Rate

So I just played three games, and the game crashed before I could make it to the second round twice in a row. The last game, I made it maybe two zombies into round two.
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  #5  
Old 06-26-2012, 08:53 PM
zinc001 zinc001 is offline
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Join Date: Jun 2012
Posts: 4
Default

Another pointer issue, but doesn't have the same stack trace. Not sure if they are related.

As a side note, I tried verifying my steam cash and even tried removing and installing from scratch.

Code:
 Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3200 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 470 (142)

General protection fault!

History: UTexture::Update <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UCanvas::DrawTileStretched <- UCanvas::execDrawTileStretched <- (LobbyMenu Package.LobbyMenu @ Function KFGUI.LobbyMenu.DrawPerk : 040F) <- UObject::ProcessEvent <- (LobbyMenu Package.LobbyMenu, Function KFGUI.LobbyMenu.DrawPerk) <- UObject::ProcessDelegate <- GUIPage::Draw <- (LobbyMenu Package.LobbyMenu) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Last edited by zinc001; 06-26-2012 at 08:55 PM.
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