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#81
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I mean, there has to be an overlapping formula. Something that everyone can accept to implement. For example, running speed, stamina, recoil, - and maybe even pace of gameplay for that matter, is something that has to do with the RO formula. Changing any of this is up to debate which this, and many, many other threads, proves. Server settings is good but there must be a limit of options. You cant have dozen of server settings. I for one will at least not play a game like that. It has to be very basic, as you mentioned, and that means a decision regarding an overlapping formula has to be taken... Last edited by Cyper; 03-13-2013 at 06:52 AM. |
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#82
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I don't think it'd change the community much as most will still stick with Realism and then you'll have a subgroup playing "Classic like" sub mods (maybe like what RGN has for example.), but at least it's give those sub communities the ability to modify RO2 into what they want. |
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#83
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So how about this then.
Take the current Realism mode and take the unlocks/enemy weapon spawn out. Then rename it Standard mode. Take Classic and tweak the movement speed / other community concerns, and rename it Realism. Again if this is successful, Arcade mode should cease to exist on its own. |
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#84
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Renaming classic to anything won't help boost numbers, its just not that popular, the only way to let everyone have their cake and eat it is to let servers do what they want!
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#85
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I think a rename would help slightly, you'd probably have a few more tire kickers try Classic servers out if the name was more accurate to the experience, but Classic is fading as we speak. I haven't been able to find a Classic server more than half full in at least a week. |
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#86
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Classic and Realism modes really aren't all THAT different when it comes to important gameplay mechanics, so one unified game mode is really a fairly pragmatic solution.
I think many people feel that Classic run speed is too slow, and as far as I'm aware people also complain, perhaps not to the same degree, that Realism run speed is too fast. Seems like there's clear room to meet in the middle here. Not sure how people feel about sway, but correct me if I'm wrong in suspecting that most players wouldn't even notice if a slight delay was added to iron sights and if weapon sway was increased. Most players don't notice peripheral indicators to begin with. The minimap/compass is practically useless at best. Spawn on SL is only infrequently used by the average player. The only potential conflict point that I can see, really, is when it comes to progression and weapon loadouts. Just thinking aloud, here.
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Classic forever. |
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#87
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Rename "Realism" as "Standard".
So there is no insinuation anymore that one mode is more realistic as the other... Very curious though what they are going to do with the "enemy weapon loadout" in Rising Storm. Very curious! |
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#88
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![]() but we really need a name change for the modes and a changefor the game mode description. Last edited by utek; 03-14-2013 at 04:23 PM. |
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#89
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Focus on new weapons and vehicles |
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#90
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Merge Classic with Realism, keep the name Realism. Problem solved.
Classic ADS(aim down iront sights?) Classic Sway Realism Sprint Speed Keep Bandaging Classic realoading Peripherial indicators (arma a MIL SIM has them, why not keep 'em?) Zoom when not in ironsights Give people option to switch to default realism hud or the one we have in Classic currently. I always thought this thread was just being tedious, to me the answer was always simple.
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