This gun is so lovely
I've soloed a few games with it as a level 6 medic.
The Good:
- Recoil is satisfying.
- Power seems quite balanced, coming from Hard solo.
- Accuracy is very suitable for the kind of weapon it is.
- The sound is very nice - suits it as a rifle.
- Fire rate is great.
- OMFG NEW GUN!!!1!!
The Bad:
- Doesn't have any medic perk bonuses assigned yet.
- Recoil animation is way too much.
- The sound needs a little "echo" - think of the other guns in the game.
- Texture is too bright! - Could use darker colours, perhaps? The shininess is fine, IMO.
- Reload animation is a bit wierd, as is walking animation - gun looks weightless.
- I don't really like the fact that this gun has full-automatic, but that's just me.
- The previously mentioned issues from other people.
I have an idea for
balancing this, and (possible) future medic weapons.
First off, how much damage is the Mp7 capable of doing in exactly one second? Find that damage value, and then decide exactly how many shots the new medic gun can make in a second. Take that damage value, then divide it amongst the number of possible shots per second.
Example:
We know that the Mp7 does a maximum of 450 damage in a second, say the M7A3 does 5 shots in one second.
Divide 450 by 5 and we get 90.
A medic weapon that shoots 5 times per second gets 450 damage per second with 90 damage per shot.
A weapon that shoots once in one second = 450 per shot.
A weapon that shoots twice in one second = 225 per shot.
Use that kind of formula for all future medic guns!
I will leave this here before I start getting ideas about a new medic gun that i'd like to see...
EDIT
I noticed another bug with the Mk.23! When dual-wielding and you drop one pistol, you can't pick it up again. Also, it's possible to select between 1 pistol and 2 pistols, each sharing the same ammo pool and adding the extra weight. I'm sorry to report such a thing
But on the bright side, the second issue isn't such a big one.
All in all, a wonderful pair of weapons! I would love to see these officially in-game, no doubts about it.