They used UE3 because they had a license for it and because that's what they know. Using any other engine would mean learning it, and paying for it.This is why i think the Arma engine would have been better for RO2:
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They used UE3 because they had a license for it and because that's what they know. Using any other engine would mean learning it, and paying for it.This is why i think the Arma engine would have been better for RO2:
I saw the video from my initial post and wanted to check Arma 2 game out so i could check this Invasion mod for ideas for Command and control for RO2 to suggest. I had never heard of ARMA 2.
I too thought the video must have been staged with a clan. But have been spending all morning in Arma 2 Arrowhead boot camp and just completed the team command and control. All i can say is where the hell has this game been! This is the way it is done in the real Army!!! in fact this game could be use for training purposes in the real army, It has realistic Maps with real grid coordinate system, mission orders at the beginning of the game rather than the cattle herd launching at the beginning of the game as we do RO2 without any initial plan, and the command and control is unbelievable, with every command you would need in real units - formation commands, everything!!! Granted, alot of commands and keys to learn to control the unit, but a little practice and i can see how you can easily operate as the units in the original video i posted on this thread.
All i could think about this morning is why didn't TWI use the Arma game engine to do RO2? My God it is all there in one package, but it is not the Russian Front and WWII that we want. And this is Arma2, Arma 3 is coming out soon so just imagine how much better it will be!!! If there just was a WWII, Russian Front version we would have EXACTLY what we want for realistic play!!!!!
Not only that, there is a mission editor easy to use to create your own missions. Unlimited potential!!!! So you can keep the game realistic by constantly varying the missions and not end up playing a map over and over and then learning the map to exploit it rather than learning proper military techniques!
I have to say having spent 20years in the infantry, that Arma 2 has nailed it on how real military units operate. So yea, i can see it has a high learning curve, real army units train to operate as a unit. But those seeking realism, these are the game features we need in RO2. You definitely will not see any COD run and gun types in this game. And you want to see a realistic wounding and medic play, FANTASTIC! Check it out.
I would strongly urge TWI to take a look at the command and control features in Arma and see if they can upgrade their game accordingly!! I tell you what if someone had done a WWII version of Arma 2, let alone Arma 3 i would immediately stop anything i was doing to buy it!
ARMA2 sounds nice and all, but seriously, 10 mins briefing? And I can only imagine with the travel time and the waiting until the order to to attack and the slowly crawling along etc it is a very timeconsuming game, and even more so if you are in a clan with training and other obligations. It must be very rewarding finishing a good round, but it seems to me that RO and ARMA mostly caters to different crowds (with some overlaps of course as there always is).
I lolled also
You might think it is, but you have large maps in any other Unreal 3 engine game so I wonder why there is a lack of large maps in RO2.One of the big diffs that lead to forcing people into some sort of team play are those lush huge open maps.. You simply cant run off on your own on this type of map.. RO2s infantry maps are just to linear and doom 3 like at the moment.. Is this an engine limitation?
Where do you get the 10 minute briefings from?
It can be time consuming, but there aren't many times where you "sit and wait" or slowly crawl.
It's public server suck like all games. I joined a clan and there was no staged gameplay (jeez guys). Admin downloads someones scenario. We choose roles and leaders. We get 10 minutes of brefing on random mission according to task and stuff. We use tons of mods.