But can you send in attack dogs, whilst having your sleeves rolled up? That's what I wanna know!
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I'm really rather skeptic about this new system, at least until it's explained in more detail as it all reeks horribly of CoD 4 to me, to be honest...
how many of the best weapons out there were quite rare during stalingrad '42 ?
I'd say both the c96 mauser and it's full-auto variant mauser m712 "schnellfeuer" count as one.
What I think is really funny is that everyone hears Hero system and player progression and all of the sudden every thinks "OMG COD". When in reality, COD has nothing remotely resembling the Hero system that will be in ROHOS, and even the player progression isn't even close. As WilsonAM said in another thread, have some faith people. TWI didn't get bought out by some big publisher for petes sake.
Picture it like this, lets say there was some weapon that was really rare in a battle, but you didn't want to hand that weapon out to every soldier on the battlefield. Wouldn't it be cool if there was a system where just a few (but not all) soldiers could use those really cool rare weapons from time to time? That is sure as heck more realistic than just having a whole bunch of them in the game.
I'm not going to go into detailing what exactly the Hero system is or how the player progression works. We've got to save some things for later, otherwise we've got no info to pass out as we go along in development (its called PR and working the press). Lets just say ROHOS is still a tactical shooter.
With that said I have no doubt that some of the features of ROHOS will have some of the "purest" whining that we've sold out. But frankly those are the same type of people that said we sold out when we added an overhead map back in the mod days ("Oh no they added an overhead map to RO, the game is ruined").
We aren't stupid enough (or arrogant enough... well...) to believe we makae everyone happy. We are just tryingto draw more people to the "dark side" that is realism gaming/tac shootersIt's not that I don't have faith in you guys - after all, you made my favorite WW2 shooter It's just that I've seen many games take a turn for the worse by trying to do everything imaginable and make everyone happy instead of focusing on their forte and improving it.
But frankly those are the same type of people that said we sold out when we added an overhead map back in the mod days ("Oh no they added an overhead map to RO, the game is ruined").
To be honest, that day, I died a little. As I did when it was dropped to need more than one person to cap. As I did when we got the "Achtung, Shambeh-Bambeh" magical scrolls were introduced. As I did when the magical "attention, something is being capped" notifications appeard.
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Don't forget the non-native role names....
That was optional and I have mine set to native role names. Not to mention it has no bearing what-so-ever on gameplay.
This is exactly the type of thing we're doing in ROHOS. We're adding things that don't directly impact the core gameplay of realistic weapon handling and combat, that many people might consider "unrealistic" but make the game much easier to get into. Sorry if it makes the "purests" mad, but frankly we're adding a lot of stuff like this in ROHOS and you'll just have to judge for yourselves when it is released. If things like overhead maps, and actually being able to read the names of the roles are game breakers for you, I suggest you delete your forum account now and go on you're merry way
On top of extra interface stuff to make the game easier to understand, and make gameplay better, we're adding a lot of features to make the game MORE realistic. Things already mentioned like breathing, bullet penetration, sight adjustment, etc all make the game a lot more realistic and fun. But hey, lets just all rant because all the "cool" kids are doing it, and its apparently more fun than being optimistic