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#1
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This is no joke...
On the Map Commisars House, in the first objective. I was in a room adjacent to the hall where some players were running thru it. I was able to see thru the walls when there was a lot of smoke. It is very hard to see in the one screenshot I took, but its very obvious in game because the players were moving. To be honest, I don't know if this is a glitch with my graphics or not, but at the very least it was interesting. Has anyone else noticed something like that? First is screenshot, second one enhanced slightly to see better... ![]()
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#2
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Is that a destructable wall by any chance?
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#3
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No.
And I should have posted this in the regular bug section, not the Beta section.
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#4
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Are you sure? It has the texture overlay of a destructable wall. And I know for a fact there are two destructable walls inside objective A on that map.
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#5
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Hmmm, perhaps I have never seen it destroyed before. In that case I am not sure.
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#6
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I've noticed this as well. It's on Commissar's House I believe. A really weird bug.
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#7
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It is one of the walls that can be destroyed, but you still shouldn't be able to see thru it.
Wish I clicked screenshot or was recording it the moment I first noticed it, it's more obvious watching the players run by.
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#8
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A quick question, do you have the Ambient Occlusion setting enabled? The shadows created by it on characters in smoke do look fairly similar to what you're getting there.
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#9
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Yes, I have everything on.
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