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My main choice is the MG class so It's what I've been spending 90 percent of my time playing since release and because of that it's by far my most successful class in terms of kill streaks and just overall performance so here are some tips if you have difficulty playing this class.

Here the pros and cons you should note when using the class:

Pros:

- You have a larger magazine than any other class, you'll not need to reload quite as often as others.

- It's actually a very good CQC weapon, the firing rate is high and you have a lot of rounds...so if you miss and the other guy misses, chances are you wounded him and still have rounds while hes stuck reloading...that leads us to the next one

- Wall penetration, you can shoot through a lot of material especially indoors. The only material that I've noticed to be impenetrable is metal, concrete which is white in the game (obvious but most aren't paying attention) and sand bags...other than that you can kill players in windows trying to duck in and out, this is a good advantage to have especially with all your rounds you can waste some ammo trying to find him.

- Accuracy is great just like other guns, except it's better than a submachine gun in accuracy and just about as good as a rifle..with practice you can pick off the slightest body part sticking out from 150 meters with relative easy and on the first or second shot.

Cons:

- Obviously you have to deploy to be really effective, and in fact this is half the battle. Knowing where you can deploy and you cannot takes some practice and know how, the game isn't quite considerate of MG's at the moment with it's terrain and object issues. Running around will get you killed.

- You can run out of ammo, especially if trying to provide covering fire. But you shouldn't worry so much about this, use the ammo you need to practice with the gun and trying out different suppression type tactics, you can always run to an ammo depot yourself using your map and restock to full even if your current mag is low it will automatically refill it for you and restock your other mags. Chances are you're going to die with most of your ammo in the beginning.

However this does not mean fire at everything and give away your position, if you're in a good place you can afford to test out a few walls where you see an enemy run by or at a certain distant point the enemy is repeatedly crossing.

- It's situational...you don't play this class like you do any other, you have to create the situation of where you can be effective though, it isn't just about fighting wherever and deploying wherever you want. The most obvious positions are usually the biggest death wishes.


Here's how to get better and some tips that will make it easier and more enjoyable...for me the MG is a lot of fun at times but you have to follow some guidelines to avoid frustration..

Pro-tips:

- Limit your area of vulnerability and lines of fire. You don't want to deploy your machine gun in the top window of the tallest building and right in the center of it because you have a large field of view...that's a very bad thing with the machine gunner. You have to resist the natural instinct to get a great field of view and instead position yourself on a main road where the enemy crosses, but you are way down the field in a nice position where by the time the enemy notices you they aren't around cover and can't get a good shot at you.

You don't want him to be able to hide around nothing for a moment, a space where he's screwed and you're in a concealed area and he has no idea where the bullets are coming from. You always want to try to avoid being too close as well, they'll just go behind cover and throw a nade at you. I see this happen to guys who deploy next to a building covering a corner only to have a nade get thrown around it and die.

- Choosing cover is very important and how you position yourself. You want to restrict your exposure, so unless you want to get popped you wont deploy on a sand bag or concrete wall that's waist high in the middle of it just waiting for something to come out and then bam you get nailed from a window in a building.

When you do deploy in a window, or anything waist high, you want to be as close to the wall on one side as possible whether its the edge of the window, wall, or other material and you'll want to face where you're likely going to see the enemy come from...this helps reduce your exposure and you're a bit harder to see, plus when you do take fire you'll have a chance to get out of the way. Also you typically want to flank the enemy with fire, not direct fire in it's face where they notice you right away, so fight on the flanks of the battlefield.

However I suggest being prone as much as possible, instead of using the top of the sandbag, deploy on the side of it while laying prone and where the concrete walls slopes down...you want to be in little nooks.

- Moving as a machine gunner is important as well, since you can't simply lift up your iron sights or deploy your machine gun quickly you'll need to move more methodically across the battlefield. You'll want to position yourself in the best areas where if someone comes out you get the jump on them, you're always thinking ahead instead of last minute like oh theres a guy bang bang im dead.

Another good tactic to use is follow a few advancing infantry but stick behind them about 30 yards or so, while they're fighting and probably dying, you find a good spot to cover fire for them or if they die the enemy will typically expose himself trying to advance and that's when you surprise him. Most of the time you'll see the guy who killed him or where hes getting shot from and be able to take em out. It can be a little of a waiting game but if you learn to move effectively chances are someone will come out when you are all setup just in case that were to happen and you get to light them up with a lot of rounds just for fun.

- Probably the most important part is controlling your recoil and bursts...because if you can't hit anything all of this may be useless until you get better. Instead of firing then controlling the recoil, you have to think ahead based on how many rounds you are going to fire off...for example, shoot 2 or 3 rounds and as you do it move down the mouse, so that your iron sight is pretty much in the exact same space. This is how you control accuracy but thinking ahead and moving your mouse preemptively...I can pretty much lead off a full discharge of ammo and keep my rounds in a relative small area and you will too if you practice. The machine gun is extremely accurate and burst or 1 or 2 rounds is definitely a match for riflemen.

In fact use your machine gun at very long distance, the zoom is very good on the machine gun and you can see quite far...you'll be surprised how people don't return fire because they can't see you or get a good shot on you. If you see them you have the advantage and plenty of rounds, what he's got to make his count, and the farther away he is and the better position you are in the greater your advantage grows.

Oh and another thing, instead of shooting from the edge of a building, set yourself back and deploy on a table or some other object inside of it and shoot out a window or what not...people will have a helluva time getting to you if you're positioned well.

So there you have it, the machine gun class is almost always available so now you can give it a try and if you have enough patience and move up using good cover you'll get plenty of kills and whats funner than mowing down a line of enemies with a machine gun and watching them drop like flies and watching all the cool death animations?
 
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The light machineguns are much too unprecice to use them well. It's most effective when used for hipshooting, especally the MG34.

But when you get defeated by an MP40 on 100 metres you can clearly see that it's useless - any semiauto rifle or mp could do your job better.

You get detected very easy due to the less of accuracy and mostly won't survive more than two kills from one position.

The possibility from RO1 being able to block whole areas or corridors are over now - it's a pitty.
 
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