That's just it though Grobut, RO2 can't be RO. RO2 needs to be better. In order for that to happen, they need to remove the ridiculous crap, luckily they are from what I've talked to them about.
Your examples are ridiculous btw. I'm not here saying Tripwire should give you powerups and rocket jumping. I'm talking about a very basic and necessary function of any game. Balance. I'm talking about rate of fire, accuracy and effective range. I've been a shooter my whole life. No one in their right mind is going to rage because an mp40 is only shooting at 450 rounds a min. But if it's what makes the gun feel right in respect to the other weapons. It needs to happen.
TWI has stated that the weapons will be as close as possible to real life and that this implementation tends to bring with it its own kind of ballance as it did in RO OST. I personally liked that ballance as I very rarely thought How the hell that guy should have been dead!".
This means that no weapon will have its magazine cut in half because its "too powerful' ( ALA BC2V ppsh with 30 rnd drum mag ). And weapons will not have their damage cut due to higher ROF, when weapons of the same caliber that fire slower get 2x the damage magically. (ALA bc2 m14 vs mg3). This provides a very satisfying ballance that has a bad habbit of destroying players who dont use their heads and think and adapt to the situation.
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