I've said it before and I'll say it again. When they patch, its not so much about priority. They are well aware of the issues players have been experiencing and each of them have to be addressed one by one. When it comes time to patching, it means they have a break through on X issues and they feel there are enough to consider implementing a patch.
If they've found a fix for a bug, they'll patch it. If they are still working on something, it will not be included in the patch. And with every bug, if they knew what the issue was, it would be fixed and patched. When a fix isn't included, it simply means they have not found a fix for it.
Its common sense if you think about it. So stop thinking they are ignoring other issues they are still working on. Again, if they knew what the problem was, it would already be fixed. Since they haven't found the cause of the Bug, they cannot fix it yet.
I was hoping for some ping, performance, netcode, bullet reg type fixes or optimization.. this is what the competitive clan community is looking for, Tripwire... games with the best hit reg and overall performance are always the games the PC community flock to. (Counter-Strike and COD4:MW for example)
If TWI can deliver in the above stated areas, RO2 will gain traction among PC gamers.
LISTEN to what we WANT!
I know your listening TWI.
plex
It's common sense to me that that this game should have "NEVER" been released in the state that it has. That's the bottom line.
Ramm, keep the good work and thank you for posting.
I have a question. Do you own the UE3 (3.5?) DX11 licence or just the DX9 one?
Are any plans to switch to DX11 now or later?
I have to agree, TWI seems to put awful lot of work into things public and clan players think as low priority issues.
Reading the forum all the time, still they didn't catch the drift?
No wonder adding unnecessarily big texture size to small unimportant things giving us bad performance,
Cutting money on sound design, making smg sound a joke, overall battlefiled sound is kind of a joke in terms of volume and quality and there's almost no bullet hissing sound to mention, just listen to how bf3 sound design works...ro1 was better than this. (compared to crysis 2, bf3; though they are major companies with huge financier but xaudio that breaks sound if I turn up a volume more than default? come on)
I don't want to be like this, but look what you are doing, doing this and expect gamers not to get angry..
Nobody expect you to fix things in perfect order but this really isn't it.
Xaudio/ sound design, not only it sound very weak and poor, they are one of the major causes of performance drop, you already know this, don't you?