Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra 2 / Rising Storm Forums > RO2/RS General > Ideas and Suggestions

Reply
 
Thread Tools Display Modes
  #1  
Old 11-14-2012, 01:11 PM
Kowalczyk Kowalczyk is offline
Senior Member
 
Join Date: Sep 2011
Posts: 134
Default Disable 'Force respawn' by Commander, it's annoying!

More and more often I get annoyed when a Commander force respawns me, because I was simply not quick enough to choose my preferred spawn point when I died.

I know commanders have no way of knowing if we are ready or not, but it seems the function was for getting a quick burst of reinforcements to the battle - but if they are in the wrong place, then it's wasted and even counter-productive.

A lot of times I want to respawn at point 2, but the commander does it and I end up at point 1, when I know 2 needed my presence much more.

Disable it or make it opt-in!
Reply With Quote
  #2  
Old 11-14-2012, 01:18 PM
stern's Avatar
stern stern is offline
Senior Member
 
Join Date: Nov 2011
Location: norf england
Posts: 121
Default

i see no reason to do either.. yes its annoying when you end up at a spawn you didnt want. but its hardly a game breaking event.

and it is one of the better little skills, which allows you to get men into a point when they needed and if it was opt in either it would take so long for people to opt in/out.. or more people would opt out making it a useless skill.

its there to help the team, if the commander could chose which point he wants to force spawn at it would be nice, but then people would complain he chose a point they didnt like. do no it doesnt need any improvement
Reply With Quote
  #3  
Old 11-14-2012, 02:17 PM
Rabid Penguin's Avatar
Rabid Penguin Rabid Penguin is offline
Senior Member
 
Join Date: Sep 2007
Location: Ipswich, Queensland, Australia
Posts: 656
Default

I can't count the number of times that Force Respawn has literally saved my team. When used correctly it's an absolutely brilliant feature.
__________________
Reply With Quote
  #4  
Old 11-14-2012, 02:51 PM
AtheistIII's Avatar
AtheistIII AtheistIII is offline
Senior Member
 
Join Date: Sep 2011
Posts: 390
Default

Well, just respawn players that already clicked on "ready" and maybe let it last some seconds so you can click ready quickly and respawn fast too.
__________________

If I see any of you dogs dying with an unused smoke grenade, I will rape his corpse!
Reply With Quote
  #5  
Old 11-14-2012, 02:53 PM
migmadmarine migmadmarine is offline
Senior Member
 
Join Date: Aug 2012
Posts: 504
Default

[read in comisar's voice] Yes, if your commander forces respawn, it is an emergency! Don't ask questions, FORWARD! Urrrrrraaaah! XD

I agree, keep it as-is.
__________________


If you have any interest in flying and/or World War I aviation, click the image above! Click it!
Reply With Quote
  #6  
Old 11-14-2012, 05:29 PM
BuenaventuraDurruti's Avatar
BuenaventuraDurruti BuenaventuraDurruti is offline
Senior Member
 
Join Date: Oct 2011
Posts: 119
Default

One thing I should mention about force respawn, some of the time but not all of the time I get a glitch, where I have been respawned but can only see my SL's POV (or 3rd person, pending on the settings). My character is alive somewhere on the map, and can still fire his weapons. Has anybody else had this happen to them? Its a minor annoyance, except when I get it into my head that suicide via grenade is a good idea and accidentally take out a friendly or two (who I of course cant see.)
Reply With Quote
  #7  
Old 11-14-2012, 05:57 PM
Moskeeto's Avatar
Moskeeto Moskeeto is offline
Senior Member
 
Join Date: Dec 2011
Posts: 760
Default

Quote:
Originally Posted by BuenaventuraDurruti View Post
One thing I should mention about force respawn, some of the time but not all of the time I get a glitch, where I have been respawned but can only see my SL's POV (or 3rd person, pending on the settings). My character is alive somewhere on the map, and can still fire his weapons. Has anybody else had this happen to them? Its a minor annoyance, except when I get it into my head that suicide via grenade is a good idea and accidentally take out a friendly or two (who I of course cant see.)
I have never had that happen to me. As for your suicide issue, just type "suicide" in the console.)
__________________
Reply With Quote
  #8  
Old 11-14-2012, 07:02 PM
Chefkoch182's Avatar
Chefkoch182 Chefkoch182 is offline
Junior Member
 
Join Date: Nov 2012
Location: Germany
Posts: 10
Default

I personally think it shouldnt be removed but it seems to me, that the best thing would be to fix it a bit maybe.
Idea 1: The spawn is the one youve chosen before
(if you havent spawned in that moment yet)
Idea 2: the commander can choose it (maybe can an extra button added, so he can choose the regular teamspawn and another button where the map is quickly shown and he can decide where directly) .....
Reply With Quote
  #9  
Old 11-14-2012, 08:12 PM
Abomolith's Avatar
Abomolith Abomolith is offline
Senior Member
 
Join Date: Jul 2011
Posts: 104
Default

Quote:
Originally Posted by BuenaventuraDurruti View Post
One thing I should mention about force respawn, some of the time but not all of the time I get a glitch, where I have been respawned but can only see my SL's POV (or 3rd person, pending on the settings). My character is alive somewhere on the map, and can still fire his weapons. Has anybody else had this happen to them? Its a minor annoyance, except when I get it into my head that suicide via grenade is a good idea and accidentally take out a friendly or two (who I of course cant see.)
I've heard other players talking about that before, and it happened to me for the first time last week actually. Thankfully it is rare, but I'd definitely take the advice of using the command console as opposed to blowing yourself up if it happens.

Concerning the topic, I personally don't have much of a problem with force respawning. Yes it can be annoying when I get forced into a spawn that I didn't want, but generally that should only happen to a player or two at most and I think that the potential benefits of a well-used force respawn outweigh this factor. Perhaps it could be modified with the previous suggestion to only respawn ready players?

On a somewhat related note, I was recently told in-game that force respawning uses extra tickets, but I have not observed this to be the case in my time as commander. Can anyone verify this?
__________________
"The greatest unfinished business of the Second World War is human pain." - Historian Martin Gilbert
Reply With Quote
  #10  
Old 11-17-2012, 12:20 PM
Calumhm Calumhm is offline
Senior Member
 
Join Date: Jul 2009
Location: Plymouth, England
Posts: 344
Default

Quote:
Originally Posted by Chefkoch182 View Post
I personally think it shouldnt be removed but it seems to me, that the best thing would be to fix it a bit maybe.
Idea 1: The spawn is the one youve chosen before
(if you havent spawned in that moment yet)
Idea 2: the commander can choose it (maybe can an extra button added, so he can choose the regular teamspawn and another button where the map is quickly shown and he can decide where directly) .....
Idea 1 makes sense if it isn't already the case.

Idea 2 would annoy lots of players like the OP who had other plans. Also I don't think there are 32 spawn-point actors per spawn point.

I liked someone's suggestion of a delay. To add to that: Players who were in the queue when the Force was pressed could be given 2 seconds to choose their spawn location. Probably quite low-priority for TWI though.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:12 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC