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Repairable armor and barricade.

icelandia

Member
Dec 30, 2009
10
1
Whit my friend we were wondering about updates for the game, and there are 2 ideas who light more than others.

An armor that can be repaired (welded) by the support specialist.
This is not the common armor, this armor has less damage resistance but has a hp system (like some fighting games). The hp bar has a blue sector (active armor) a dark blue sector (the amount of armor that can be repaired) and the empty sector that is the non repairable armor.

And, the barricade, also usable by the support specialist.
This barricade can be buy at the trader and has a hp bar non reparaible and whit low health that can held the zed from passing an area. Thought is a good idea, it may be full of bug and new ways to make more bugs.

My english is very ****ty, dont even remember it to me.
 
it's really just the same as welding doors. But welding doors is easier since u can keep them welded, but as per your idea the "barricades" cannot be welded and will eventually be destroyed over time. Welding a door is free and will never break down if u continue welding it, however the barricade will cost money and cannot be fixed. This idea is not very well thought out.

Instead maybe have the barricade have 2000 "weld points" and it can be moveable.
 
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Weldable armor has been suggested before but it doesn't make much sense, realistically, and would likely only distract teammates from actually dealing with the specimen since you can already heal anyway. There are issues of player vulnerability and game balance too with medic omni-armor. Overall not an awful idea but certainly not one that could easily be added without other major changes to the game.

Barricades would ruin the game. Between the possibility of exploitation and issues with specimen pathing, you might as well remake KF to implement anything like this. A better alternative is a tool that instantly welds a door for, say, 200 point (100%+ on a light door if I remember correctly), though I kind of doubt people would use it.
 
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Weldable armor has been suggested before but it doesn't make much sense, realistically, and would likely only distract teammates from actually dealing with the specimen since you can already heal anyway. There are issues of player vulnerability and game balance too with medic omni-armor. Overall not an awful idea but certainly not one that could easily be added without other major changes to the game.

Barricades would ruin the game. Between the possibility of exploitation and issues with specimen pathing, you might as well remake KF to implement anything like this. A better alternative is a tool that instantly welds a door for, say, 200 point (100%+ on a light door if I remember correctly), though I kind of doubt people would use it.

The game is growing, a nasty ammount of player bought the kf in this week
everything is possible
 
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The game is growing, a nasty amount of player bought the KF in this week
everything is possible
I don't quite get your point. Do you mean that the exploitation I mentioned is possible, because it is and it was.

If you mean that the ideas are ok even though they would require massive work to implement for minimal gameplay improvements and that TWI should do so because a massive number of player bought the game when it was on sale, then you would be wrong, pretentious (TWI is working hard on the new Red Orchestra game), and ignorant.

I do ever so hope it is the former because we have enough inane suggestions already.
 
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more players means more activity to the game, more activity means more atention, if twi wants to keep alive a game they should do more updates, more fixing, keep the game constantly growing.
There is a HUGE amount of things that can be added to the game, if TWI REALLY WANTS TO UPDATE THE GAME, THEY WILL UPDATE IT!
They are not focusing on what the player think is really important.
The game has the capability of being more than other games of other companies, now that the game has the atention of a considerable amount of player, it can be more and more, become more bigger whit the correct updates.

There is so many "if" but it can be if they notice it.
The game has all that is needed, if optimized right.

The game rised from the ashes, it is alredy a miracle.

There is so much work to be done, but i have faith.
 
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I actually like the idea of the armor for once. A seperate kind of armor altogether! One which you can buy that say, has -25% resistance altogether and the ability to repair 75% of the armor damage done (from each hit) and then you have the normal armor which we all love.

As you're a newbie, I find it good that you evaluated your idea of barricading and the disadvantages it could bring. :IS2:
 
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I actually like the idea of the armor for once. A seperate kind of armor altogether!
But what would it bring to the game? Nearly obsolete medics hoping the support specialists take a break from healing and killing everything to let someone take damage? The armor isn't a bad idea in itself, so much as the effect of allowing a basic offensive class have a powerful "healing" effect. If you want repairable armor, it should not be through welding.

As you're a newbie, I find it good that you evaluated your idea of barricading and the disadvantages it could bring. :IS2:
It is a good start.
 
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But what would it bring to the game? Nearly obsolete medics hoping the support specialists take a break from healing and killing everything to let someone take damage? The armor isn't a bad idea in itself, so much as the effect of allowing a basic offensive class have a powerful "healing" effect. If you want repairable armor, it should not be through welding.

True, I see your take on it. Here's a good debate: Is the support spec really an offensive perk? It has weapons that pack a mean punch yet it has the tools to keep the ZEDs away. :confused:
 
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yet it has the tools to keep the ZEDs away. :confused:
Every class has this anyway and most maps don't let you shoot at specimen past a welded door (like though windows or from above. Most of the time when you use a welder, it's for a quick weld to make specs with no aggro change their pathing or to bunch up a horde so you can toss some nades at the door and kill them. So having powerful welding is rarely useful in any difficult higher than normal.

And support has the AA12 which has, arguably, the highest burst dps in the game. So yes, if you choose support it should be for offensive reasons.
 
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Attack is the only defense, I see. :IS2:

Unless you're a medic! :troll:
Or berserker. On Suicidal or HoE you really can't get hit much, even with armor but the specimen are still relatively fragile when you have tier 3. Most of the time if you get hit, you are going to die because you still have to deal with what hit you before hitting the specs that are entering melee range.
 
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I don't agree with baracades, in most of these situations that your team have been thrown into it's normally a "search and destroy" or "we've landed in enemy territry, deal with it". You've not got time to errect barricades.

As for repairable armour? Only if you can't repair it at the trader like you currently can. Otherwise it's redundent. But I'm not to thrilled about that idea.
 
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