I'll skip all the stuff I really like about RO2 for now -- there's plenty to like.
Just been playing with the guys in my clan and here are some observations in no particular order.
The pace is too fast and the game no longer has the chat and comms that made it easy to work as a team. We used to be able to play for hours since the game offered rest in between action. That is gone now. Its nearly all fast action, and no time to group up with our squad, coordinate offense and defense, and a side effect of that is that the best part, working with your friends, is gone. Also its physically and mentally tiring. There are plenty of games with guns, but only one with the culture of RO.
We used to tell new players to Ostfront that Rambo's don't survive, you have to work as a team to win a map. That is no longer the case.
isn't due to the game being new -- we've been playing together in RO for years, some of us including myself since the Unreal mod days, and also noticing it with the other guys on our server, the long time clans experienced players are here too. Its the game design, not the players.
Ostfront was mostly a game for adults. Kids could play and have a good time too. I understand the business requirement to appeal to a broad audience, but if its set up for twitchy 12 yr olds, then its not for us. There is already BF and COD and the other run-and-gun games. Let them have that kiddy market. Differentiate your product and preserve what made it great.
Just been playing with the guys in my clan and here are some observations in no particular order.
The pace is too fast and the game no longer has the chat and comms that made it easy to work as a team. We used to be able to play for hours since the game offered rest in between action. That is gone now. Its nearly all fast action, and no time to group up with our squad, coordinate offense and defense, and a side effect of that is that the best part, working with your friends, is gone. Also its physically and mentally tiring. There are plenty of games with guns, but only one with the culture of RO.
We used to tell new players to Ostfront that Rambo's don't survive, you have to work as a team to win a map. That is no longer the case.
isn't due to the game being new -- we've been playing together in RO for years, some of us including myself since the Unreal mod days, and also noticing it with the other guys on our server, the long time clans experienced players are here too. Its the game design, not the players.
Ostfront was mostly a game for adults. Kids could play and have a good time too. I understand the business requirement to appeal to a broad audience, but if its set up for twitchy 12 yr olds, then its not for us. There is already BF and COD and the other run-and-gun games. Let them have that kiddy market. Differentiate your product and preserve what made it great.