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  #1  
Old 10-12-2012, 09:05 AM
{SHD}Tryfan {SHD}Tryfan is offline
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Default Fractured Static Meshes

I am trying to ceate a Bridge that can be damaged/destroyed with Tank HE shells and arty, I have created a static mesh and given it a collision, used the freacture tool and sliced saved the package and placed it in the map, set the destruction type in properties and done a lighting build, so far so good BUT, no matter what I try it wont damage or destroy.

I followed the instruction given in the Unreal vidio tutorials to the letter all the settings are the same but it wont work!
I have also tried it on a simple stone pillar mesh from a standard map still the same.

Any ideas folks?
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  #2  
Old 10-12-2012, 10:05 AM
-=}WoLvErInE{=-'s Avatar
-=}WoLvErInE{=- -=}WoLvErInE{=- is offline
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I could be wrong, but I thing that doesn't work with this version of the sdk/udk.
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Old 10-12-2012, 10:09 AM
Blitzk.-Bob Blitzk.-Bob is offline
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I tried it out once with a wooden bridge from apartments and it worked but it wasn't really what I needed.


I'll have a look at this.

EDIT:
I checked it out now.
It works for me.
How do you create the fractured meshes?

Last edited by Blitzk.-Bob; 10-12-2012 at 10:23 AM.
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Old 10-12-2012, 01:12 PM
{SHD}Tryfan {SHD}Tryfan is offline
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I use the Static Mesh editor in the SDK.
I create a collision then fracture to 50 parts, slice and save.
I have tried it with support chunks and without.
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  #5  
Old 10-12-2012, 01:51 PM
BrausePaul BrausePaul is offline
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that could help:
UDK destructible's tutorial - YouTube

...
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  #6  
Old 10-12-2012, 05:10 PM
{SHD}Tryfan {SHD}Tryfan is offline
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Done it exactly as the vid shows no joy!!!
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  #7  
Old 12-04-2012, 10:31 AM
{SHD}Tryfan {SHD}Tryfan is offline
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Been some time but I am re-visiting this feature.

As posted I am trying to create a destructible Bridge, I did get one to work after trying all sorts of different settings but guess what as soon as I saved the dam editor crashed and science then I have not been able to get one to work at all! (Have been using the new bridge from Barashka but also tried it on a simple rectangular mesh as well).

I have read all sorts of tutorials, watched various YouTube vids and followed instructions to the letter but no joy!

Has anyone done this yet? If so could they post a short run down of what they did?

Thanks
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