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#1
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I would really like it if you could implement a volume control (or toggle on/off) for breathing and the capture objective music.
The really loud breathing while hoding shift, I find it to be an immersion breaker. It's kind of cool and dramatic when you're on top a building shooting at someone far far away... but in the midst of combat with grenades going off, it's just silly that you can hear the breathing. The capture objective music... I just want it gone. I always play with music off and get immersed in the cacophony of combat. I'm not anti-music - I'm actually a musician! In most other games I turn the music up higher than the sound effects and get lost in the music... but in RO I just want the whizz bangs and kabooms and the death cries to be my music
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#2
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It'd be cool if you can change sounds and volumes what so ever. I thought after SWS there would be neat sound mods and volume adjusters but apperantly those types of muts have trouble getting white-listed.
Seperate volume adjusters would be cool though. At least for the objective capture noises.
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Formerly Extremity Specs: 8GB RAM, GTX 460, i5-3570k |
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#3
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we've been asking for this since the game came out. no love from TWI on the idea.
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#4
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Agreed. Sadly its probably not one of Tripwires priorities at the moment. We'll probably see it happen someday.
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