I don't realy like the idea of 1-2 shot = dead FP.
I like the way KF is right now, with FP being more of a team effort to dispatch, like the way they should be.
True, due to the sharpie nerf, they are not as glorious as they were before, but they still do considerable amount of damage to FPs. With Some help to wipe whatever little hp FPs may have after what? 2-3 xbow shots, 5-7 LAR headshots? half a clip of the m14? FPs are dispatched effectively as a 'team'.
I don't want some sort of "security" against the big zeds. Before the "re-balancing" had taken place, All we needed was 1 sharpie with an xbow or an m14 user who is able to land consistent headshots, and that was it.
The emminent threat of FPs whenever they appear = gone,
there are even games that i've played that went like this :
Me : Its end of wave, where are the FPs?
Our sharpie : Soz bro, i ninja'd them
Me: .....
Now, its pretty much, "FFFFFPPPPPPPP" , -whole team looks around the corner, reloads, gets ready, pump it with lead-, FP = teamkill.
Well considering that, it is the LAW for sharpies and reading its stats;
I would like it to reduce movement speed just like the chainsaw does.
Decrease ammo amount to maybe 10-15, maybe perk level could increase the amount as level increases.
Increase reloading / Slower rate of fire.
Higher cost of Ammo.
All of which, enforces sharpies to make every shot count. Headshots are Mandatory with this gun, especially when your only other weapon that you can carry IS the 9mm.
Furthermore, in a 6 man or higher man servers, it would require sharpies to rely on team support to take care of trash and keep their line of sight free whenever the big zeds come around.
As for the resistance from FPs, i'd say 40%. Make it more of an effort to kill FPs, don't make them look like clots.
All in all, the gun is fine, great idea. Its just a personal thing, i don't really want a "anti-big zed security" for later waves. Just a proper functional team.