Because the CoD community wouldn't appreciate having their gun shot out of their hand. The entire game is pandering to the mainstream shooter community.
Same reason why you no longer have to pick up ammo with a new gun.
Here here, even though I can't stand CoD and others like it, just not my kind of game.I'm going to shock you now.
I play a lot of different games. Hardcore, casual, arcade, arena and everything in between.
People can like different games for different reasons, and not buy into the whole dick-waving competition that goes on between genres, devs and fans. I like RO2 more than any shooter I've played since BF2, over something like 6 years ago. That doesn't mean everything else out there that doesn't fit one niche definition of shooter is **** and deserves no attention, no respect or no consideration. I mean, just look at how being an eltist prick about FPSs has left some in this community. Backed into a corner and hating on the devs they used to love.
Why would I ever want to pigeon hole myself like that?
I'm not up for tracking down the post right now, but one of the TW guys explained the reason in another thread. Apparently they found that most players would, when crippled by localized damage, simply suicide to get around the effect rather than play with the handicap. Thus TWI figured "Why bother?"
oh wait, it didn't. why is that?
Yes because we really need this back................................
in RO1 we had fingers of steel! just needed to pick up the weapon
Because the CoD community wouldn't appreciate having their gun shot out of their hand. The entire game is pandering to the mainstream shooter community.
Same reason why you no longer have to pick up ammo with a new gun.
Sometimes I get to see only the weapon pointing out of a window or from other cover. If they hide behind sandbags I also can't shoot them through their cover so I can only shoot their gun but atm that doesn't do anything. if you hit a gun with a strong caliber it should be destroyed imo. A poll would be nice but I doubt it will be implemented anyway.
I guess it wasn't accessible enough! This game is all about making things that are easy in real life easier in game. I mean, if you get shot in the foot in real life, it's eas.... wait, hmm.Yes, that made for some great moments in ROOST. Why was it even removed?
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because the cod community wouldn't appreciate having their gun shot out of their hand. The entire game is pandering to the mainstream shooter community.
Same reason why you no longer have to pick up ammo with a new gun.
Im not a CoD fangirl, but I was never a fan of the WSOOH feature and am glad to see the back of it. I don't think it added anything to the game, and I found it annoying both when I was the victim and when I was the one who managed to shoot the gun out of someone else's hand.
When I was the victim, it was just annoying. You are left in the battle with no weapon, and due to the stupid pickup system which never worked properly, picking up your gun again was a complete pain in the arse. With that in mind, you were often a dead many anyway, as the enemy had time to simply shoot you again whilst you scrabbled around for your weapon. So, why bother? It was just annoying, I would rather just been cleanly killed and respawn.
When I was the aggressor, it was also annoying. You'd shoot someones gun out of their hand and it was just irritating. It added nothing to the game being able to do it. I never thought "wow, I can try and shoot their gun out of their hands!". Why bother? I would jsut aim to kill. Being denied a kill because of this feature and then having to waste another bullet just to finish them seemed pointless and irritating.
Add to this that sometimes, if you shot a sniper, he might drop his rifle, but switch to his pistol automatically. So now, while you are desperately working your own bolt, he has a pistol magically appear in his hands and justs...shoots you back. That was annoying and made me feel cheated - to have the drop on someome and suddenly they have the advantage over you when you shoot them because of the weapon switch mechanics.
I appreciate the effort TWI put into the details of their games and including features, but this one brought nothing to the table in my opinion, so Im glad it's been removed.