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Sentinel perk

Rattygun

Member
Sep 3, 2010
10
14
ur player has shields and blocks most enemy attacks. shields have limited health like the combat armour before breaking.players can equip certain weapons with the shield at the same time, like m9,handcannon,mac10 and melee weapons, excluding chainsaw and axe. if broken the shield can be repaired at trader or be replaced if found a new shield on floor.shields cannot block siren screems. if u want to level ur perk u must. cause damage with shield and weapon

shields start from
Riot shield (weaker)
Ballistic shield (stronger)
 
Okay, I'm going to try and take this guy's rather vague suggestion and try to flesh it out.

Sentinel's purpose is to act as a form of tank for the team or as a wall to physically block and deter ZEDs in enclosed corridors. To accomplish this he uses large riot shields and various other barriers that either stop ZEDs from pushing forward or block attacks for a certain amount of damage. In order to level the perk you must either block a certain amount of damage with your shields or deal a certain amount of damage while wielding a shield.

For discussion pusposes lets think of things that the Sentinel can actually do.

1. Wields shields. Shields come in a couple different types the basic Riot shield is great for stopping melee attacks and Siren screams but doesn't work against Husk fireballs or Patriarch Chaingun. However, it has a lot of HP. The Blast or Ballistic shield can deflect fireballs and Patriarch chaingun and can reduce the damage of Patriarch rockets, but it has less HP than the Riot shield. Shields are extremely heavy and make everyone move slower, but the Sentinel will get a bonus that mitigates this downside and makes him much better at using them.
2. Can wield small arms and melee weapons while holding out a shield. This is basically where a Sentinel comes in as a combat perk. When not blocking, he can fire handguns and other 1-handed guns. He can also use melees, but can only use light melees like Machete and Katana because he only has 1 hand available. He cannot use iron sights on any guns because that brings up the shield.
3. Can use shields to push ZEDs or stun them. This will probably be a secondary attack, causing some damage. A shield bash has some knockback that can shove light to medium ZEDs back and can disorient them by hitting them in the face. Fleshpounds will usually just get pissed off by this, though it does distract them for a moment.

Now, perk bonuses. Of course he has to get bonuses for shields and get effects that make him better at holding back the swarm.

+x% shield HP.
Longer bash knockback.
Longer bash stun times.
Faster movement speed while using a shield.
Better armor.
Maybe increased max HP?

Other advantages would have to be discussed, but that seems like a pretty good basic roster of perk bonuses.
 
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While the premise of a riot shield is sound, the conclusion of adding it isn't.

The use of a riot shield in Modern Killstreaks 2 just tainted the possibility of having one.

The use of a sentry gun-like mounted automatic machine gun is also similarly tainted.

Though you can get around this by citing Aliens as the inspiration :p
Though don't, CoD is still more prevalent.

If we're going to discuss shields, you should always be vulnerable from the back and sides, and unable to block when not in aim mode. The shield should also be of an opaque material as to help balance this idea by full-on making you blind. Shields should also not be able to be shot though.

Because, imagine having a medic sitting in the doorways in the tunnel in Manor with a shield, taking all the damage.

On a side note; the name Sentinel suggests something that observes and reports rather than actively engaging in combat.
 
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If we're going to discuss shields, you should always be vulnerable from the back and sides, and unable to block when not in aim mode. The shield should also be of an opaque material as to help balance this idea by full-on making you blind. Shields should also not be able to be shot though.

I agree you should always be vulnerable from the back and sides. what do you mean that shields should not be able to be shot through?

Because, imagine having a medic sitting in the doorways in the tunnel in Manor with a shield, taking all the damage.

Medic already get a major armor boost and really without a shield can tank many small enemies without taking damage. I think the riot shield should take on the bigger enemies while -not- being able to use a second weapon like pistols, if anything the riot shield should only be paired with a riot baton.
 
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