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#21
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Yeah everyone should buy DLC featured maps. Its will proof players are plain idiots as the number of FREE custom maps servers is still low.
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#22
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I agree with Drecks, very few people seem interested in custom maps,and because of this server Admins shy away from running them in case they lose their player base,so anybody that paid for DLC. for this game would be very lonely indeed.
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#23
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Paid PLC
![]() nope nope nope I think what you meen is a "Rising Storm" like jobby so a standalone game on its own. Last edited by GARY OAK; 12-11-2012 at 09:02 AM. |
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#24
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Due to current circumstances...
Would I pay for expansions (Akin to the scope of Rising Storm)? Yes. Would I pay for downloadable content of individual maps? No, and I really don't think TWI would bother selling them as so either. Now for the topic itself or what it was meant to be... Would I pay for an Counter-Offensive expansion? Yes, because I'm sure the developers would consciously include enough features to warrant a price and the defining title of "expansion". My two cents.
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Uman Kessel - 1941 Series
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#25
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Unless TWI explicitly promised to cater solely to the returning RO1 crowd, I can't really see this as anything underhanded. However, other things like promised co-op and multiplayer campaign upon release is a different story. |
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#26
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Unthinkable. Not because I'm cheap, but because it wrecks the player base. As soon as payed map DLC comes out servers become split between people who payed for maps and those who haven't.
Now if we were paying for skins or weapons for example, then I would have less of a problem (obviously if done right), because in those situations we can have everyone download the content and be able to play together, but only those who bought it would have access while the others watch, but you can't do that with maps, because if everyone were playing it then it would defeat the purpose of having a price-tag. |
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#27
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Sure I would.
A complete package of content (not just a few maps) like Rising Storm is an excellent bargain for a few dozen $ for a few hundred hours of enjoyment. Splitting up the player base is not a problem so long as TWI continues with their model of giving non-dlc purchasers the option to play with basic features. Not sure why so many posts are saying this is an issue. Last edited by Bane5; 12-12-2012 at 01:23 PM. |
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#28
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No, I would not pay for maps.
To go down that route would be idiotic. RO2 already doesn't know what it wants to be and because of that has fractured the playerbase in several gamemodes... "Normal realism", "Full realism", the actual realistic mode Classic, and *shudder* action mode. Now throw in a couple of mappacks and see your playerbase go up in smoke. |
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#29
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Personally I would if it really was a full expansion and not just a couple of maps and a vehicle or two.
However, I think it would be a bad idea. It has the potential to split the already low player base into the have/have nots. Now there may actually be more players overall, but you wind up with less selection for players as far as servers. Now let me explain that. I'm sure we know there will be options there for players as far as servers, but with less players in each category because of a potential split, people will flock to just a few servers, leaving most of the other servers near empty all of the time. We all know it will happen whether we like it or not, its just human nature. Witness ROOST's mods. The only one that currently survived outside of 'fight nights' was Darkest Hour (with only a few occupied servers). All were free and Carpathian Crosses and Revenge of the Turul are even add-ons that can be played alongside standard ROOST maps. Next to Darkest Hour, Mare Nostrum was the most finished yet the split between the low player base at the time meant it was near impossible to fill even one server let alone several. These even had Steam releases. Anyway, enough of my rambling. A paid expansion may yield some money and maybe some new players. But would it justify the cost and split of the community? Add to that all the free content out there by the other mappers and modders that many download (and even more don't)... it just doesn't make sense.
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#30
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Would I pay? That all depends on how hefty the DLC is with actual content, and the price.
About community splitting, it could be possible to prevent that a decent amount by going the Rising Storm route, giving players access to the maps but not all the weaponry/classes/vehicles. It won't completely stop the splitting of the community, but at least they won't be on a seperate launcher with a seperate server browser.
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Formerly Extremity Specs: 8GB RAM, GTX 460, i5-3570k |
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#31
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#32
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Pretty much my view. Expansions are nice and sure I'd like to see more of the Eastern front after Stalingrad, but I'd like to see the rest of the game finished beforehand.
I'd also like to have a game that I can play fully, as the only thing that currently works for me is Multiplayer. The SP Campaign and offline matches have been screwed up since the GOTY update (7+ months now?) They won't be getting a dime from me until then.... I've even stopped buying those Killing Floor DLCs on principle alone. |
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#33
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Still, why is everyone so averse to the notion of paying to fund improvements to the game? Development costs money, and it's not like the modders are throwing their mods to the devs to try and get the game to be better. It's also not like a lot of people are going out to convince newcomers to buy the game, so the income has to come from somewhere. This wouldn't be something like Oblivion's infamous "horse armour" DLC either. |
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#34
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I think before any type of DLC is even considered we need the RS release and bug fixes that will almost certainly crop up with differing hardware etc
then RO needs bugs and updates done but when they done those they have much more scope to make DLC both russain front war in the pafic and they will be halfway towards any kind of western front / africa corps type DLC and hopefully more players to sell it too |
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#35
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I'd pay under certain circumstances.
1- If the content was approved by TW for this game , and the proper chanels are used to implement it. 2- If the content is quality 3 -If it reasonably priced. I dont mind paying for someones work if its decent, I'm not a leach that expects everything for free due to the player count, release state or < insert any other whiny "I should get free cookies" forum excuse here>. Quote:
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#36
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RO2 was grossly misadvertised, buggy, shallow and ultimately very dull and unrewarding.
I won't be spending anymore money on it. I was just passing through today to see if there was any mention of RS, noticed this thread, and felt compelled to post. It still annoys me to this day that I was hoodwinked into spending money on RO2. A game that bears no resemblance to the original other than in name and location. I remember the cries of " Trust us " and " some people need to learn to listen to what we are saying ", followed by the godawful release and then several months of myself and a few others trying to defend what we knew was fail because we trusted TW.... Well, once bitten and all that ![]() Merry Xmas anyway
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If being a competitive gamer means doing this (http://forums.tripwireinteractive.co...ad.php?t=64408) then I've never been more proud to proclaim that I am not a "competitive" gamer
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#37
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#38
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#39
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It hugely ramps up incentives for indys to get creative. DLC's are very low priced on the whole. The quality of DLCs will generally be good because if they are poor, they won't move. They will enhance the replay and longevity of any game franchise. No one is forced to buy anything they dont want or cannot afford. DLC is hugely popular with simulators and flight sims, and has actually enhanced those communities. I've seen it work in many areas for 15 years. But the content had better be essentially bug free, or at least supported, or buyers will drop you like a stone.
Last edited by G_Sajer; 12-13-2012 at 12:40 PM. |
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#40
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This.
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If community mappers had PayPal accounts, I'd be happy to send a few bucks their way as well. Anything to keep the unsung heroes of this game motivated and working. The game has improved tremendously since the botched launch, but it's the new maps that keep me playing. (and Classic FTW! )
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