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  #21  
Old 12-11-2012, 05:01 AM
Drecks Drecks is offline
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Yeah everyone should buy DLC featured maps. Its will proof players are plain idiots as the number of FREE custom maps servers is still low.
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  #22  
Old 12-11-2012, 05:20 AM
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Originally Posted by Drecks View Post
Yeah everyone should buy DLC featured maps. Its will proof players are plain idiots as the number of FREE custom maps servers is still low.
I agree with Drecks, very few people seem interested in custom maps,and because of this server Admins shy away from running them in case they lose their player base,so anybody that paid for DLC. for this game would be very lonely indeed.
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  #23  
Old 12-11-2012, 09:01 AM
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Paid PLC
nope nope nope

I think what you meen is a "Rising Storm" like jobby so a standalone game on its own.

Last edited by GARY OAK; 12-11-2012 at 09:02 AM.
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  #24  
Old 12-11-2012, 12:52 PM
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Due to current circumstances...

Would I pay for expansions (Akin to the scope of Rising Storm)? Yes.

Would I pay for downloadable content of individual maps? No, and I really don't think TWI would bother selling them as so either.

Now for the topic itself or what it was meant to be...

Would I pay for an Counter-Offensive expansion? Yes, because I'm sure the developers would consciously include enough features to warrant a price and the defining title of "expansion".

My two cents.
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  #25  
Old 12-11-2012, 03:17 PM
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Originally Posted by Sensemann View Post
Move to Germany then. As long as it's within the warranty period (such as time or mileage), extra costs for repairing it should be done through the supplier. Now let's not talk about customer rights in Europe about selling stuff with advertising features, while not delivering them within an acceptable period of time (acceptable period of time not being defined, but you know where I am coming from).




Ok, Ostfront's map limitations were nowhere as near as the ones of HOS. It's sad that Mamayev is even considered to be an open map. And I am totally aware that the stock maps were pretty linear as well in RO-mod, Ostfront and HOS. But, take Comissar's House for example. Why on earth would the right Russian flank border even be decreased by another 10 meters (you know, the stairs that were perfect for AT soldiers) with the last patch?
With 64 players, I don't think that a single stock map does allow much strategy, besides a frontal attack with full force. Now play Red October factory with 40 players and you can sneak behind enemy lines...

I bought Red Orchestra 2 "out of the blue" in the sense that the talk prior to its release was very different. Don't expect me to start discussions again that were very popular approx.15 months ago where a lot of old fans were complaining about the impact of unlocks, game modes, classic being a waste and so on.

I am calling a purchase based on experience with TWI and the trust of "that's what they're saying, that's how it's gonna be, they don't forget their core playerbase" a purchase out of the blue. Who could've known that word and product differ so much? If I wanted to be mean, I would say that many players were deliberately mislead.
I wasn't around on these forums to get every bit of pre-release drama, but from what I've gleamed from posts since I joined, there were ALOT of people complaining about game mechanics and how it was being "casualized" (most of which are still being complained about now) and I'm not sure what the official TWI response to all of this was, but if it was simply something vague like "don't worry guys we'll fix everything to your liking" should you not of excerised some discretion here and maybe see some game play footage first (which btw was available even before the beta) before jumping on?

Unless TWI explicitly promised to cater solely to the returning RO1 crowd, I can't really see this as anything underhanded. However, other things like promised co-op and multiplayer campaign upon release is a different story.
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  #26  
Old 12-11-2012, 07:52 PM
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Unthinkable. Not because I'm cheap, but because it wrecks the player base. As soon as payed map DLC comes out servers become split between people who payed for maps and those who haven't.

Now if we were paying for skins or weapons for example, then I would have less of a problem (obviously if done right), because in those situations we can have everyone download the content and be able to play together, but only those who bought it would have access while the others watch, but you can't do that with maps, because if everyone were playing it then it would defeat the purpose of having a price-tag.
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  #27  
Old 12-12-2012, 01:21 PM
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Sure I would.

A complete package of content (not just a few maps) like Rising Storm is an excellent bargain for a few dozen $ for a few hundred hours of enjoyment.

Splitting up the player base is not a problem so long as TWI continues with their model of giving non-dlc purchasers the option to play with basic features.

Not sure why so many posts are saying this is an issue.

Last edited by Bane5; 12-12-2012 at 01:23 PM.
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  #28  
Old 12-12-2012, 04:24 PM
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No, I would not pay for maps.
To go down that route would be idiotic. RO2 already doesn't know what it wants to be and because of that has fractured the playerbase in several gamemodes... "Normal realism", "Full realism", the actual realistic mode Classic, and *shudder* action mode. Now throw in a couple of mappacks and see your playerbase go up in smoke.
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  #29  
Old 12-12-2012, 05:31 PM
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Personally I would if it really was a full expansion and not just a couple of maps and a vehicle or two.

However, I think it would be a bad idea. It has the potential to split the already low player base into the have/have nots. Now there may actually be more players overall, but you wind up with less selection for players as far as servers. Now let me explain that. I'm sure we know there will be options there for players as far as servers, but with less players in each category because of a potential split, people will flock to just a few servers, leaving most of the other servers near empty all of the time. We all know it will happen whether we like it or not, its just human nature.

Witness ROOST's mods. The only one that currently survived outside of 'fight nights' was Darkest Hour (with only a few occupied servers). All were free and Carpathian Crosses and Revenge of the Turul are even add-ons that can be played alongside standard ROOST maps. Next to Darkest Hour, Mare Nostrum was the most finished yet the split between the low player base at the time meant it was near impossible to fill even one server let alone several. These even had Steam releases.

Anyway, enough of my rambling. A paid expansion may yield some money and maybe some new players. But would it justify the cost and split of the community? Add to that all the free content out there by the other mappers and modders that many download (and even more don't)... it just doesn't make sense.
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  #30  
Old 12-12-2012, 07:39 PM
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Would I pay? That all depends on how hefty the DLC is with actual content, and the price.

About community splitting, it could be possible to prevent that a decent amount by going the Rising Storm route, giving players access to the maps but not all the weaponry/classes/vehicles. It won't completely stop the splitting of the community, but at least they won't be on a seperate launcher with a seperate server browser.
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  #31  
Old 12-12-2012, 08:01 PM
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Quote:
Originally Posted by =GG= Mr Moe View Post
Personally I would if it really was a full expansion and not just a couple of maps and a vehicle or two.

However, I think it would be a bad idea. It has the potential to split the already low player base into the have/have nots. Now there may actually be more players overall, but you wind up with less selection for players as far as servers. Now let me explain that. I'm sure we know there will be options there for players as far as servers, but with less players in each category because of a potential split, people will flock to just a few servers, leaving most of the other servers near empty all of the time. We all know it will happen whether we like it or not, its just human nature.

Witness ROOST's mods. The only one that currently survived outside of 'fight nights' was Darkest Hour (with only a few occupied servers). All were free and Carpathian Crosses and Revenge of the Turul are even add-ons that can be played alongside standard ROOST maps. Next to Darkest Hour, Mare Nostrum was the most finished yet the split between the low player base at the time meant it was near impossible to fill even one server let alone several. These even had Steam releases.

Anyway, enough of my rambling. A paid expansion may yield some money and maybe some new players. But would it justify the cost and split of the community? Add to that all the free content out there by the other mappers and modders that many download (and even more don't)... it just doesn't make sense.
Weird, isn't it? Mare Nostrum is really good, too. I love Darkest Hour, but I think certain theatres just do well. Nationalism plays into it a little, inevitably. I think Rising Sun will be popular for this reason - it has the US TOE; still one of the biggest gaming markets in the world.
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  #32  
Old 12-12-2012, 08:20 PM
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Originally Posted by Oxnard View Post
Why would anyone pay extra to receive the rest of the game?
Pretty much my view. Expansions are nice and sure I'd like to see more of the Eastern front after Stalingrad, but I'd like to see the rest of the game finished beforehand.

I'd also like to have a game that I can play fully, as the only thing that currently works for me is Multiplayer. The SP Campaign and offline matches have been screwed up since the GOTY update (7+ months now?)

They won't be getting a dime from me until then.... I've even stopped buying those Killing Floor DLCs on principle alone.
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  #33  
Old 12-13-2012, 09:48 AM
Mazryonh Mazryonh is offline
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Originally Posted by Extremity View Post
About community splitting, it could be possible to prevent that a decent amount by going the Rising Storm route, giving players access to the maps but not all the weaponry/classes/vehicles. It won't completely stop the splitting of the community, but at least they won't be on a separate launcher with a seperate server browser.
Yeah, they could go the way of the various Battlefield 2 expansions. You get the maps for free, but you can't access any of the new vehicles, classes, and weapons until you pay for the new expansion. Still, in Battlefield 2 you could still get the new weapons if you killed someone using them, so that would be a hole that would have to be plugged.

Still, why is everyone so averse to the notion of paying to fund improvements to the game? Development costs money, and it's not like the modders are throwing their mods to the devs to try and get the game to be better. It's also not like a lot of people are going out to convince newcomers to buy the game, so the income has to come from somewhere. This wouldn't be something like Oblivion's infamous "horse armour" DLC either.
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  #34  
Old 12-13-2012, 09:58 AM
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I think before any type of DLC is even considered we need the RS release and bug fixes that will almost certainly crop up with differing hardware etc

then RO needs bugs and updates done

but when they done those they have much more scope to make DLC both russain front war in the pafic and they will be halfway towards any kind of western front / africa corps type DLC and hopefully more players to sell it too
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  #35  
Old 12-13-2012, 10:00 AM
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I'd pay under certain circumstances.
1- If the content was approved by TW for this game , and the proper chanels are used to implement it.
2- If the content is quality
3 -If it reasonably priced.

I dont mind paying for someones work if its decent, I'm not a leach that expects everything for free due to the player count, release state or < insert any other whiny "I should get free cookies" forum excuse here>.
Quote:
Originally Posted by Mazryonh View Post
Would anyone here pay for a DLC for this game that included new maps and weapons appropriate to the time period after the Battle of Stalingrad, when the Red Army had finally found its footing and began kicking the Germans out of Russia and even into Germany itself?

I'd certainly like to play with the newer weapons appropriate to that period, like the German semiautomatic Gewehr 43 rifle, or the most famous German light machine gun of them all, the MG42. Given how popular that "Hitler reacts to X" meme is (which is a clip from the 2004 film Downfall showing Hitler in his bunker with the Soviets outside of Berlin), I'm sure a lot of people would love to play a level in which the Soviets storm Berlin itself.

Anyone else interested in this?
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  #36  
Old 12-13-2012, 10:02 AM
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RO2 was grossly misadvertised, buggy, shallow and ultimately very dull and unrewarding.

I won't be spending anymore money on it.

I was just passing through today to see if there was any mention of RS, noticed this thread, and felt compelled to post.

It still annoys me to this day that I was hoodwinked into spending money on RO2. A game that bears no resemblance to the original other than in name and location.

I remember the cries of " Trust us " and " some people need to learn to listen to what we are saying ", followed by the godawful release and then several months of myself and a few others trying to defend what we knew was fail because we trusted TW....

Well, once bitten and all that

Merry Xmas anyway
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  #37  
Old 12-13-2012, 10:17 AM
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Merry Xmas anyway
Give Classic mode a shot, and Merry Xmas!
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  #38  
Old 12-13-2012, 10:34 AM
dr. strangelove dr. strangelove is offline
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Quote:
Originally Posted by =GG= Mr Moe View Post
Personally I would if it really was a full expansion and not just a couple of maps and a vehicle or two.

However, I think it would be a bad idea. It has the potential to split the already low player base into the have/have nots. Now there may actually be more players overall, but you wind up with less selection for players as far as servers. Now let me explain that. I'm sure we know there will be options there for players as far as servers, but with less players in each category because of a potential split, people will flock to just a few servers, leaving most of the other servers near empty all of the time. We all know it will happen whether we like it or not, its just human nature.

Witness ROOST's mods. The only one that currently survived outside of 'fight nights' was Darkest Hour (with only a few occupied servers). All were free and Carpathian Crosses and Revenge of the Turul are even add-ons that can be played alongside standard ROOST maps. Next to Darkest Hour, Mare Nostrum was the most finished yet the split between the low player base at the time meant it was near impossible to fill even one server let alone several. These even had Steam releases.

Anyway, enough of my rambling. A paid expansion may yield some money and maybe some new players. But would it justify the cost and split of the community? Add to that all the free content out there by the other mappers and modders that many download (and even more don't)... it just doesn't make sense.
I totally concur with Mr. Moe on all points. But primarily, the only way I would pay for a DLC is if it was a "Full" expansion, including new content.
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  #39  
Old 12-13-2012, 12:37 PM
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Quote:
Originally Posted by Mazryonh View Post
Would anyone here pay for a DLC for this game that included new maps and weapons appropriate to the time period after the Battle of Stalingrad, when the Red Army had finally found its footing and began kicking the Germans out of Russia and even into Germany itself?

I'd certainly like to play with the newer weapons appropriate to that period, like the German semiautomatic Gewehr 43 rifle, or the most famous German light machine gun of them all, the MG42. Given how popular that "Hitler reacts to X" meme is (which is a clip from the 2004 film Downfall showing Hitler in his bunker with the Soviets outside of Berlin), I'm sure a lot of people would love to play a level in which the Soviets storm Berlin itself.

Anyone else interested in this?
I would, can, and have purchased DLC for years. Going back to "Steel Panthers." I have purchased hundereds of dollars worth of DLC for railroad sims alone. I realize a lot of folks get turned off by the concept, but from an economics standpoint, it makes a lot of sense for several reasons:

It hugely ramps up incentives for indys to get creative.
DLC's are very low priced on the whole.
The quality of DLCs will generally be good because if they are poor, they won't move.
They will enhance the replay and longevity of any game franchise.
No one is forced to buy anything they dont want or cannot afford.

DLC is hugely popular with simulators and flight sims, and has actually
enhanced those communities. I've seen it work in many areas for 15 years.
But the content had better be essentially bug free, or at least supported, or buyers will drop you like a stone.

Last edited by G_Sajer; 12-13-2012 at 12:40 PM.
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  #40  
Old 12-13-2012, 01:47 PM
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This.

Quote:
- the same weapons like RO: Ostfront had
- halftracks, PZ III, Stug (several variants), Tiger, Panther, ISU (different variants), IS 2
- Maps that are wider and allow different approaches rather than stream-lined crap (still can't get over the Comissar's House last changes "Leaving the combat zone")
- just bring back the Ostfront feeling of a brutal battlefield experience, rather than RO 2 feeling of being in a "shoot out arena"
I wouldn't pay for simply different weapons and tanks, but would for a new experience.

If community mappers had PayPal accounts, I'd be happy to send a few bucks their way as well. Anything to keep the unsung heroes of this game motivated and working. The game has improved tremendously since the botched launch, but it's the new maps that keep me playing. (and Classic FTW! )
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