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Old 06-28-2012, 07:21 AM
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Default Altfire for flamethrower

Why canīt there be an altfire for the flamethrower?

Like petrol and then ignite it to create a trail/corridor of long lasting fire?

Dont just only say now that it would be owerpowered?
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Old 06-28-2012, 07:40 AM
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hmm sounds cool but i think the KF flamethrower is gas cylinder so its more a jet of flame in theory in comparison to other FT's that use Napalm or other performs of liquid based chemicals. I mean its just a game but when i see the reloading thats a gas cylinder if you ask me
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Old 06-28-2012, 08:57 AM
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hmm, interesting idea. Maybe make it like tf2 pyro, and have the alt fire shoot compressed air which can put out the flames if a teammate was on fire.
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Old 06-28-2012, 02:16 PM
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Quote:
Originally Posted by Left 4 Dinner View Post
hmm, interesting idea. Maybe make it like tf2 pyro, and have the alt fire shoot compressed air which can put out the flames if a teammate was on fire.
Compassionate thought, but i wanted another alternative for a different form of attack!
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Old 06-28-2012, 05:16 PM
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This:

Ballistic Weapons: Flamethrower - YouTube

Oh yes.
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Old 06-28-2012, 05:19 PM
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Yep, seems to fulfill my request!
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Old 06-28-2012, 11:25 PM
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Quote:
Originally Posted by Left 4 Dinner View Post
hmm, interesting idea. Maybe make it like tf2 pyro, and have the alt fire shoot compressed air which can put out the flames if a teammate was on fire.
Medic syringe does this job.
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Old 06-29-2012, 12:12 PM
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Quote:
Originally Posted by FluX View Post
Medic syringe does this job.
didnt know it put out flames lol. I guess the OP wants something more offensive, rather than something defensive or passive
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Old 06-29-2012, 01:32 PM
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Making a flammable stacking (like pipes) puddle.
Bonus if it can be lit on fire by the mac10.
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Old 06-29-2012, 03:32 PM
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Quote:
Originally Posted by Left 4 Dinner View Post
didnt know it put out flames lol. I guess the OP wants something more offensive, rather than something defensive or passive
Oh I agree but I was only stating that the Syringe actually does put out the fire on someone. A quick hint to help towards Husks, if you get shot, heal instantly and the fire damage over time will stop. It's a very useful trick I learnt.

On topic:
If you're going to have an alt-fire on the Flame Thrower, you need to make it unique BUT something that can't be taken as overpowering the Firebug. I can see the idea of setting alight fire as a completely overused idea which yes I agree, a lot of ideas are used in most games these days which is why I would prefer not to use it.

How about this idea:
I dunno if most people know this but the longer you hold the fire button down, the more damage you do (as shown by the meter used on the flame thrower itself). So my idea overall would be to make a maximum "overload" of the damage meter going in hyperdrive (full power) for the time you hold it down BUT (yes a but, of course) make it so it uses a lot more ammo during this period. This will balance the weapon out and then the Firebug can deal with groups a lot better and suprise attacks. This will help team players out a lot with those who suddenly need the help and your team realised a bit late and can't react quick enough. Ok this demolition could do this but this is a crowd clearer too so you can't get rid of it's job without a downside like the Demolition is lack of ammo. Why not do the same with the Firebug if it wants to try use full power so to speak.
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Old 06-29-2012, 04:13 PM
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Quote:
Originally Posted by FluX View Post
Oh I agree but I was only stating that the Syringe actually does put out the fire on someone. A quick hint to help towards Husks, if you get shot, heal instantly and the fire damage over time will stop. It's a very useful trick I learnt.

On topic:
If you're going to have an alt-fire on the Flame Thrower, you need to make it unique BUT something that can't be taken as overpowering the Firebug. I can see the idea of setting alight fire as a completely overused idea which yes I agree, a lot of ideas are used in most games these days which is why I would prefer not to use it.

How about this idea:
I dunno if most people know this but the longer you hold the fire button down, the more damage you do (as shown by the meter used on the flame thrower itself). So my idea overall would be to make a maximum "overload" of the damage meter going in hyperdrive (full power) for the time you hold it down BUT (yes a but, of course) make it so it uses a lot more ammo during this period. This will balance the weapon out and then the Firebug can deal with groups a lot better and suprise attacks. This will help team players out a lot with those who suddenly need the help and your team realised a bit late and can't react quick enough. Ok this demolition could do this but this is a crowd clearer too so you can't get rid of it's job without a downside like the Demolition is lack of ammo. Why not do the same with the Firebug if it wants to try use full power so to speak.
Sure, if i get 10 instead of 3 canisters!
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  #12  
Old 07-01-2012, 08:00 PM
ElvenRed ElvenRed is offline
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The alt-fire for the flamethrower should be that it charges up for a bit and then you shoot a Kamehameha wave towards the ZEDs and explode them to bits.
Wait a sec...
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