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#41
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How is it that a T34 is able to one-shot a Tiger tank from 2000 meters against it's frontal armor?? The same goes for the IS-2, which also gets 1-shotted from STuGs against it's frontal sloped armor. Those are supposed to be the strong points against the tanks, i.e, almost impossible to penetrate. Yet, a shot to the rear leads to either a deflection or no damage, regardless of the tank. I don't find that in the least bit realistic. It's simply ***-backwards when everyone is aiming for the front of my tank and my only chance of survival is to drive backwards. On the topic of weapons, I can't say I like them. You can argue that they used hotter-loads in the ammunition (Though I'm not sure how you would compare them to current loads if you weren't in WW2), but the recoil really is ridiculous. I have to question why hip-firing a Kar98k puts you into orbit when shouldering it only raises your gun an inch or two. When it comes to clip-reloads, I think RO2 is more realistic. The clips back then weren't pitted/rusted like they are today, which makes them PITA's to use. And if you really get skilled with them, it doesn't take so long to fiddle them into your gun. On a side note, the RO1 SVT still has 7+ magazines and no clips, so I'm not sure how that is better than the RO2 SVT. |
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#42
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I think another reason why classic remains unpopular is because new features were removed from the mode.. like bandaging, etc.. Before it's release ROHOS looked like it was going to be ROOST with an updated graphics engine, and a slew of new and exciting features built on top of RO:OST's formula. Why would anyone want to play a mode that takes some of these away ? It's like choosing to play a game that you paid full price for with only 70% of the game available. I desperately want RO2 to become to sequel we wanted it to be. I want to see the RO community thrive again .. and to have a new game that's just as great and maybe even better as the original. But if I had anything to say to TWI, it's that they really need to have more of a backbone. DON'T try to please everyone, make the game that BELONGS to the RO name. You will lose some of the playerbase, but those that stay around will stay forever. Until RO3 of course : P on this note -i wanted to bring attention to some brainstorming i've started over on the modding forums. I'm hoping to generate some discussion on creating a mod for RO2 that successfully brings back the RO1 formula. Check it out here, add some thoughts, etc: http://forums.tripwireinteractive.co...ad.php?t=87871 Last edited by katzcinsky; 02-25-2013 at 10:32 PM. |
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#43
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Mudkipz.
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#44
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Actually, from a realism standpoint, a penetration with anything above 45mm should put a tank out of action almost all the time (which is why RO2 tanking sucks a huge bag of dicks IMO). Quote:
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You could also make the same argument for having target assist. If you want the avatar to do the recoil compensation for you, why not aiming as well? Quote:
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Also, even the Mosin ammo has been replaced with lighter loads after WWII. I've fired both (you can still get cases of 1945 surplus heavy ball for cheap!), the difference in recoil is maybe 30% more. Not sure on the 8mm ammo then vs now, not really into Kar98s. Obviously all the SMG ammo would be much hotter as well, so all the vids of people keeping PPSH on target firing modern commercial stuff should be taken with a grain of salt. That said, I don't have much of a problem with RO2s weapon handling, I liked RO-Ost better but RO2 is OK. It's the other things that I have problems with, like map design, tanks, bad game design decisions, etc. Best wishes, Daniel. |
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#45
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The IS2 when on an angle was basically indestructible from anything. It was still like this in Ostfront and the IS2 was perhaps the only tank that didn't change much from the mod, but in both, angling tanks against an incoming round was the thing to do in order to save yourself.... The problem was that P4's were in of the tanks that would still die even if angled. Quote:
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#46
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You also have to remember engagement ranges in game are generally short, so that accounts for increased penetration as well - penetration probabilities are a lot higher up close than what most people think should be "realistic" WWII values, as those are generally given for 300-1000m ranges. Basically these are gameplay decisions and engine limitations. I think it actually makes for better gameplay as e.g. then having a KV on the map does not mean sure win for USSR (cough... RO-Leningrad... cough). Quote:
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When shouldering the K98, you're bracing the stock against your entire body which weighs 170+ pounds, so really the only shift in POA comes from the recoil direction not being completely in line with the stock. When hipfiring, you're only holding the weapon with your arms which are maybe 20 pounds. So yes, the weapon does jump a lot more in hipfire. Quote:
Just try to fiddle one in on the move and you'll see it's not exactly easy. Heck, I can only reload as fast as RO1 soldier while leisurely standing at the range, and not crawling through mud in some Rzhev field. My point about SVT just meant to point out that realistically reloads should be slower to account for the fact that most soldiers reloaded with clips. I suppose it's not really important. Best wishes, Daniel. Last edited by Gopblin; 02-26-2013 at 12:51 PM. |
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#47
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If the rear is the most killable area, then the players sure don't acknowledge this. The vast majority of the deaths I had were from direct hits to the front of my tank, never the rear. If the oppurtunity did arise for a shot to my rear, no one took it, favoring the front direct hits (Some gentlemen were actually complaining about it in chat while I was playing). I tried this in the T34, IS-2, Tiger, Panther and Panzer. It sounds to me like we aren't playing the same game here. Hip firing I will argue as being a more controlable method. You are able to pull your weapon down without having as much stress on your arms. Compare someone shoulder-firing a PKM to someone hip-firing, it's a big difference. What kind of ammo did you buy? I haven't seen WW2 surplus ammo on the market in large quantities in awhile. The surplus 7.62x54r floating around is all post-war, and the 8mm Mauser is usually 50's onward. Regardless, I'm pretty sure the loads don't provide that that huge of a difference, especially military ones, which aren't loaded as hot as hand-loads. |
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#48
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1) The game changed hugely in the last year. I do not believe there were any patches so that's out. 2) You're using angles incorrectly. Maybe you're firing at the engine compartments from the front? Yes, that hits the rear half of the tank, but the armor there is just as thick and due to the angle of attack the shell will almost always deflect. When talking about rear shots, I mean <30 degree impact angles, shooting at the rear armor plate. Quote:
While the weapon will not "pull up" as much due to being braced more in line with the axis of recoil, and the recoil itself may be not as severe due to the weapon moving more and hence distributing the impart over time, the weapon will in fact move around more so it will be a lot harder to hit things at ranges beyond 15 yards or so, especially when firing anything other than an SMG. Also, in all the vids of people hipfiring they generally brace, use a sling as third point of support, lean forward, stay stationary, etc. With that sort of preparation yes you can control even an MG42. Firing on the move, as most people in RO do? Not so much. Here's a vid of a guy firing a VZ58 pretty professionally, but without serious bracing. You can see he stays relatively stable but the gun moves around somewhat. Even if he can point it perfectly the spread will make it impossible for him to hit a man-sized target beyond close range. Now imagine if he was jogging while firing. Vz.58 from the Hip (Vzor 58 rifle 7,62x39mm) - YouTube Quote:
They're sporadically available but I would stay away from WWII stuff as it isn't as good as the later production, not sure if it's because of rushed manufacture or age. Quote:
SMG rounds the difference is more AFAIK, although I haven't fired any of that. The biggest difference is actually for Nagant revolver ammo, the commercial/sporting surplus loads are way way weaker than the military stuff. Overall, I would say 30% difference in recoil is definitely very noticeable. A few people seem to agree: http://www.ar15.com/forums/t_4_54/144217_.html Best wishes, Daniel. |
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