I would rather just have the server run everyone's performance through some complex algorithm that takes into account a number of different factors, and at the end of the round, instead of seeing your score based on kills and points and whatnot, you get a combat rating out of 100, like grades for school
The algorithm should be class-dependant too, like snipers recieve higher ratings if they kill MGs, SLs and enemy snipers, and assault troopers get higher ratings for taking objectives
The algorithm should be class-dependant too, like snipers recieve higher ratings if they kill MGs, SLs and enemy snipers, and assault troopers get higher ratings for taking objectives
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