Excuse me?! Excuse me?!
He's talking about the option to have a 2D scope, if you don't like the 3d scope system. Similar to that Roost had 3d scopes and 2d scopes.
I'm worried...
...that tripwire again wont touch the code for demo playback and recording, letting it a buggy piece of crap
...that tripwire wont give us 1st person weapons in demos
...that HoS gets released so late, that Rypel wont make a RO version of RypelCam
...that HoS will be as buggy as Ostfront
...of too many FOV changes one can't deactivate
...of too many mousesens changes one can't deactivate
...that there won't be a 2D scope
Agree with the things that matter for competitive play, and am personally really annoyed as well that the mouse speed changes when you rest your weapon in roost.
I hope that for both mouse speeds and fovs, that users can somewhat configure within set bounds by TWI, what they want for every setting. Aka not only one mouse sensitivity, but sensitivities for different iron sights and resting modes.
And that people can go with either a constant fov or less transitioning.
Personally I'm afraid of free aim in iron sight as well. Either it makes your sight not react linear with your mouse movement or it makes your gun not react linear with your mouse. I personally hate mouse acceleration and I'm afraid that the free aim in iron sight makes it feel as if the game got mouse acceleration. The unreal engine is already notorious for their mouse lag.
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