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[Fix] Fix for long map load times.

RobDollar

Grizzled Veteran
May 16, 2009
181
28
Go to "my documents/my games/redorchestra2/ROGame/config/" and open ROEngine.ini.

Search for ISVhacks, and change:

[Engine.ISVHacks]
bInitializeShadersOnDemand=false to true

Note that the location of this file has changed slightly since the start of the beta.

This can reduce map load time from 1-2 minutes to under 30 seconds.

Also make sure you have the most up to date drivers for your graphics card.

http://www.nvidia.com

http://www.amd.com
 
Changing this single preset actually fixed my crashes (originally the game would crash to desktop right after connecting to a server). After the patch, the location of the inis changed and the crashes returned :/ . I flipped the setting to "true" and CTDs were gone again. I wonder why that affects the game's stability for me...
 
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[url]http://forums.tripwireinteractive.com/showthread.php?p=850915[/URL]

bInitializeShadersOnDemand=false fixes artillery lag
bInitializeShadersOnDemand=true fixes crashes when loading Barracks or Pavlov

I guess you can't have it all. :p

Damnit I wondered what was causing that horrible stuttering on artillery. It's obviously a weirdly implemented artillery system.

This is pretty frustrating, I now need to have a trade off between insanely long map times, and a the stuttering on artillery.
 
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