I think ak's etc are sighted to 300 meters or something
Indeed. We really need not go overboard with citing real world data when the gun is clearly an obvious gameplay issue.I think defending the mp40 with this evidence is a bit stupid now... it can duel riflemen with ease
Yes you bring up a good point. If this how a weapon such as the MP40 performs when players are at a fairly low level, just imagine what it will be like when players have tons of buffs from being ranked up.Its not just the MP40 too, its the semi's and to a lesser extent ppsh. Eventually it will be worse when people hit Heroe level and have everything levelled to max with all the unlocks.
Too much zoom, too little recoil, too little spread, too little sway. I don't want the guns to be hard through randomness though, you should have control as long as you're good with the weapon, like IRL.
I think defending the mp40 with this evidence is a bit stupid now... it can duel riflemen with ease
It should be able to within 200m. None of his shots are beyond the realm of possibility, and hardly any of them are first round sure shots.
Just because it as an effective range of 100m doesn't mean the rounds suddenly stop after 100m. I can pull off the same shots with the PPSH, and that weapon has a 150m effective range. I'm hard pressed to beat a rifleman, who is paying attention, to the kill though. If he just sits there and lets my rounds impact around him until something hits, that's his fault not the weapons.
The running shot was just luck though. Sometimes, you're just going to get lucky.
I think the bigger issue is the amount of force the rounds are arriving with. At that range, a metal helmet should be able to stop a 9mm. Hell, you're going to have a rough time getting through most thick clothing. So it's kind of odd that the 9mm, at 150m, is arriving with the stopping power of a 7.62mm. It should injure if it hits naked flesh, or thin clothing, but not outright stop the target.
-Paas
I believe that it's fairly realistic as it is.
From what I understand the effective range for MP-40 is 200 m, that means that it should be fairly accurate up to that range.
But that still doesn't mean the bullets should disappear after they reach 200 meters so even though it's more difficult, 250 m and even 300 meter kills should be quite possible with targets large enough and/or with some luck.
Lol have you ever shot a mp40? I have and it was semi automatic(more accurate than the war version) and at the range it was barely able to even hit a target at 100m from a rested firing position.To be honest it wasn't that accurate at 50m as far as hitting the bulls eye.Yes out of 20 rounds you could hit a 100m target but the shot pattern was about 12-24 inches(from a rested firing position) standing it was about double that.
The effective range by NO means is its accuracy range yes it can kill up to 200m.That doesn't mean it will hit its target in 3 rounds. Since this is just my word and people refuse to listen to reason.I ask anyone to go to a gun range or club and rent a mp40 to shoot(or any 9mm carbine with a 10" standard barrel) and set up at a 100m target and see for yourself how accurate it is.
In real life you have to pretty much spray a target at 100m to hit them not 1-3 shots like the video showed.The accuracy of SMG's in this game is making semi auto's and bolts pretty much useless.In ro1 bolts was a viable option now unless your just a masochist(like me ) its just the gun you get stuck with.
While bolts can still be used to good effect with super reflex's and shot placement 8 times out of 10 you will get gunned down by a smg by a person of equal skill at 100m within the first 3 shots. realistic? I think not.
If this game would be a simulation not everyone russian would have a weapon