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Old 01-01-2013, 05:55 PM
SaNDeX SaNDeX is offline
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Default MAP-WIP (Map name is also wip)

OK i am making new map for red orchestra. This is actually my first map i ever made. I need some ideas for my map and maybe some help in the future.
The map is big city. So if someone have any buildings or anything else i like to but them to my map. [EDIT] I actually have 1 problem now. When i click "Prop_vehicles" SDK allways crashes.


kuva4.jpg
kuva5.jpg
kuva7.jpg


Picture quality is bad and map is really empty right now, but you can still see that this map is huge.

Sorry for my bad English.
Attached Images
File Type: jpg kuva1.jpg (43.7 KB, 55 views)
File Type: jpg kuva2.jpg (37.6 KB, 43 views)

Last edited by SaNDeX; 01-01-2013 at 08:30 PM.
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Old 01-01-2013, 06:53 PM
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Twrecks Twrecks is offline
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Quote:
Originally Posted by SaNDeX View Post
When i click "Prop_vehicles" SDK allways crashes.
It does that for everyone.

Copy and paste vehicle meshes from other maps, or alter the default properties call out to your intended vehicle mesh (text field). Barracks has a lot of vehicles if you need a place to start.

Hint:

1. <F4> key brings up the Properties dialog of any selected object (Static Mesh, Volume. etc.)

2. Expand the Tab 'StaticMeshActor'

3. Expand header 'Static Mesh Component' (click to turn sideways arrow down)

4. Expand Tab 'StaticMeshComponent'

5. Find entry for 'Static Mesh'

6. Type in the path (package.sub folder.Mesh.) and actor's name, <ENTER>

Since Unreal is object oriented, all you need is the right name in the text field to change one static mesh to another. The dots act like backslashes in DOS (Windows)

For the Chevy_G7107, you would type: Props_Vehicle.Truck.Mesh.Chevy_G7107

The ambulace is:
Props_Vehicle.Medical_Truck.Mesh.Medical_Truck

The GAZ_AA is:
Props_Vehicle.GAZ_AA.Mesh.GAZ_AA

And so on...

Hope you get the idea

G'Luck with you map.
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Old 01-02-2013, 03:17 PM
SaNDeX SaNDeX is offline
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I have made some progress on this map. There is skydome now. But how i can rebuild lights?? I get this message "no importance volume found" When i try to rebuild them.


Some progress with buildings, and there is burning axis plane in the right corner.
I have one problem with that smoke on the plane. Smoke disappears always when i play the map. It is there about 15-20s.
kuva 7.jpg


Closer picture of plane.
kuva 8.jpg
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Old 01-02-2013, 03:25 PM
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BOH-rekrut BOH-rekrut is offline
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u must create a lightmassimportancevolume around your battle field to solve this warning .
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DH 5.0 standard maps
DH-Hill400--DH-Kommerscheidt--DH-Simonskall
RO2 Custom Maps
TE-Butovo--TE-Univermag--TE-Gumrakstation--TE-Koitos1943--TE-Kaukasus--TE-Odessa
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Old 01-02-2013, 03:32 PM
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Catalavos Catalavos is offline
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This should help you out with understanding the "LightmassImportanceVolume" The part that explains how to create the volume is near the bottom of the page.
http://udn.epicgames.com/Three/Light...portanceVolume

it looks like you may have chosen a smoke actor that only burns for a short period of time. I think there's one in there called "Smoke_Large" or something like that which will continue to burn. You can also change the way the smoke acts by opening the properties of the static mesh and messing with some of the settings.
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Old 01-02-2013, 05:07 PM
SaNDeX SaNDeX is offline
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Thx for the link Catalavos. Ok after fixing the lights i got this problem. Textures are really weird.


kuva 10.jpg
kuva 11.jpg
kuva 12.jpg

Last edited by SaNDeX; 01-02-2013 at 06:05 PM.
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  #7  
Old 01-03-2013, 04:35 AM
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BOH-rekrut BOH-rekrut is offline
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u need to go there: view--> worldproberties --> lightmass --> change the environment color and check ,,use ambient occlusion,,
Attached Images
File Type: jpg ambient occulision1.jpg (53.9 KB, 11 views)
File Type: jpg ambient occulision2.jpg (69.6 KB, 13 views)
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DH 5.0 standard maps
DH-Hill400--DH-Kommerscheidt--DH-Simonskall
RO2 Custom Maps
TE-Butovo--TE-Univermag--TE-Gumrakstation--TE-Koitos1943--TE-Kaukasus--TE-Odessa
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