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#1
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OK i am making new map for red orchestra. This is actually my first map i ever made. I need some ideas for my map and maybe some help in the future.
The map is big city. So if someone have any buildings or anything else i like to but them to my map. [EDIT] I actually have 1 problem now. When i click "Prop_vehicles" SDK allways crashes. kuva4.jpg kuva5.jpg kuva7.jpg Picture quality is bad and map is really empty right now, but you can still see that this map is huge. Sorry for my bad English.
Last edited by SaNDeX; 01-01-2013 at 08:30 PM. |
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#2
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It does that for everyone.
Copy and paste vehicle meshes from other maps, or alter the default properties call out to your intended vehicle mesh (text field). Barracks has a lot of vehicles if you need a place to start. Hint: 1. <F4> key brings up the Properties dialog of any selected object (Static Mesh, Volume. etc.) 2. Expand the Tab 'StaticMeshActor' 3. Expand header 'Static Mesh Component' (click to turn sideways arrow down) 4. Expand Tab 'StaticMeshComponent' 5. Find entry for 'Static Mesh' 6. Type in the path (package.sub folder.Mesh.) and actor's name, <ENTER> Since Unreal is object oriented, all you need is the right name in the text field to change one static mesh to another. The dots act like backslashes in DOS (Windows) For the Chevy_G7107, you would type: Props_Vehicle.Truck.Mesh.Chevy_G7107 The ambulace is: Props_Vehicle.Medical_Truck.Mesh.Medical_Truck The GAZ_AA is: Props_Vehicle.GAZ_AA.Mesh.GAZ_AA And so on... Hope you get the idea ![]() G'Luck with you map.
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............steam name: prot0typ1cal................ |
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#3
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I have made some progress on this map. There is skydome now. But how i can rebuild lights?? I get this message "no importance volume found" When i try to rebuild them.
Some progress with buildings, and there is burning axis plane in the right corner. I have one problem with that smoke on the plane. Smoke disappears always when i play the map. It is there about 15-20s. kuva 7.jpg Closer picture of plane. kuva 8.jpg |
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#4
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u must create a lightmassimportancevolume around your battle field to solve this warning .
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DH 5.0 standard maps DH-Hill400--DH-Kommerscheidt--DH-Simonskall RO2 Custom Maps TE-Butovo--TE-Univermag--TE-Gumrakstation--TE-Koitos1943--TE-Kaukasus--TE-Odessa |
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#5
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This should help you out with understanding the "LightmassImportanceVolume" The part that explains how to create the volume is near the bottom of the page.
http://udn.epicgames.com/Three/Light...portanceVolume it looks like you may have chosen a smoke actor that only burns for a short period of time. I think there's one in there called "Smoke_Large" or something like that which will continue to burn. You can also change the way the smoke acts by opening the properties of the static mesh and messing with some of the settings.
__________________
...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you... |
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#6
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Thx for the link Catalavos. Ok after fixing the lights i got this problem. Textures are really weird.
kuva 10.jpg kuva 11.jpg kuva 12.jpg Last edited by SaNDeX; 01-02-2013 at 06:05 PM. |
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#7
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u need to go there: view--> worldproberties --> lightmass --> change the environment color and check ,,use ambient occlusion,,
__________________
DH 5.0 standard maps DH-Hill400--DH-Kommerscheidt--DH-Simonskall RO2 Custom Maps TE-Butovo--TE-Univermag--TE-Gumrakstation--TE-Koitos1943--TE-Kaukasus--TE-Odessa |
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