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  #21  
Old 06-28-2012, 11:43 AM
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Trotskygrad Trotskygrad is offline
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Quote:
Originally Posted by =GG= Mr Moe View Post
This may be the case, but one thing many Russians do is run in a straight line directly at the Germans making themselves a steady, easy target. If they were to run perpendicular to the Germans and enter trenches, etc, they would be so much harder to hit.

Everyone should know it is so much easier to be hit if you run straight at the enemy.
don't even have to lead the target
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  #22  
Old 06-28-2012, 07:28 PM
PeteAtomic PeteAtomic is offline
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"This map is like crawling around on a spot-lit bald bead; yet... the Germans seem to prevail most of the time. "

Great description there.
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  #23  
Old 06-29-2012, 12:09 PM
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Trotskygrad Trotskygrad is offline
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Quote:
Originally Posted by PeteAtomic View Post
"This map is like crawling around on a spot-lit bald bead; yet... the Germans seem to prevail most of the time. "

Great description there.
spot-lit bald grooved bead I'd say...

but yeah it's poetic even,
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  #24  
Old 07-01-2012, 10:00 AM
>< f4ct0r...13 >< f4ct0r...13 is offline
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A soviet team that enfilades together, wins together.
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  #25  
Old 07-01-2012, 09:04 PM
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I think the Soviets would do better at objective A if they could actually mount their MGs inside the pillboxes. I don't know why TWI hasn't fixed it yet.
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  #26  
Old 07-01-2012, 09:29 PM
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Rabid Penguin Rabid Penguin is offline
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The worst mistake I see the Russian team make on this map is a failure to realize its a defense map. So many times I've seen a teamful of Rambos attack forward of the objective instead of staying in the capzone, and the Germans just flank them and capture the point almost unopposed.
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  #27  
Old 07-04-2012, 10:40 PM
Meirleach Meirleach is offline
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Quote:
Originally Posted by Rabid Penguin View Post
The worst mistake I see the Russian team make on this map is a failure to realize its a defense map. So many times I've seen a teamful of Rambos attack forward of the objective instead of staying in the capzone, and the Germans just flank them and capture the point almost unopposed.
One of the things I see a lot at A. Is that when A is taken all the Russians that were heading that way, keep going that way. So they dig in at the now capless A trenches, and as you were saying the germans head up the right and left flanks taking B almost straight away. They lose A, but they're closer to the cover of the old A trenches, then they are to the new Cap zone of B.

So I'm not sure if it's ramboing exactly, or just unfortunate timing.
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  #28  
Old 07-05-2012, 12:18 PM
boomerFranck boomerFranck is offline
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I agree with many of the points already made. An additional observation on Red Team coordination:

Sometimes the best move is not to rush back into the losing capzone.

There are so many folks out there screaming "We're going to lose it. Get in the cap now!" Many times I perceive the best tactic is for the reinforcements to start finding strong defensive positions in the capzone behind the contested capzone.

This is not in any way a reason to not be in a capzone. When the Germans get momentum it is hard to stop; they're pretty much in control of the next capzone as soon as the one ahead falls.

Think before you rush in. Are you better serving the team by finding a great field of fire or choke point at the next cap?
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  #29  
Old 10-01-2012, 07:36 PM
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I had a good round with this map recently. I was ranked #2 among all human players with a German victory. few kills: only 16 and died 10 times. But I was attacking the whole time, and got into the capzones.

This was a map that use to murder me when I first bought the game in September.

A few notes:

-microphones on both sides
-played as squad leader, G41
-My chief concern during the approach to the bunkers was moving as far as possible towards the capzone, and then throwing smoke in the direction of enemy muzzle flashes. My throwing of smoke was in a 'creeping forward' manner.
-I prioritized moving up and the throwing of smoke over shooting activity. After I threw smoke, I said 'smoke out!', and people tended to move up. I made sure that I threw smoke before trying to shoot anybody, so our approach was properly smoked.
-I moved forward swiftly but carefully, and aimed for advancing into shellholes and the low ground.
-People started spawning near me, more and more, and thus the capzones were secured.
-Once the bunkers were secured, creeping and smoke was less necessary for advancing.


I deserved the infantry assault badge in silver and the Iron Cross 2nd class for this action..

Last edited by Ritterkreuz; 10-01-2012 at 07:48 PM.
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  #30  
Old 10-02-2012, 02:33 AM
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Like rabid said too... But, Commander should run down to cap A, Arty mark A, but dont use the arty, smoke behind A so it can be easy to access as the crow flys.

Then if things start to go pear shaped, you die, you can go to the radio call arty on cap A as it begins to fall, force respawn, and hope you hit all the germans and can retake it before it falls.

I think it is easy to waste a arty call on this map, use it when the enemy is trying to cap A.

Then every cap should be done the same....as you have to leave it, bomb it and then attack it with a forced respawn if it is still available...or fall back and set up.

It works a treat.
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  #31  
Old 10-02-2012, 01:45 PM
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2 of the difficulties i have on this map are:

as ruskie, trying to find a good position. i find it really hard to find that sweet spot, either im open at one side or the other or theres a bloody rise infront of me. and on the few times i do get a good position, its way out on the flank out of the capzone, which i dont like doing, because its not in the cap.

and as german TL, trying to get to the radios.. takes me bloody ages to find one, and usually by the time i have, weve taken the point and i need a new mark. i dont play tl very often on that map because of that.

though i think like everyone i find attacking a lot easier than defending which is really odd, as really it should favour the defenders, being a trenched map yet it for some reason it feels like it just doesnt.
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