4 cores are mainstream and 6 core CPU's have been out for a while by AMD and Intel, also 12 cores in sight next year... but how will the game use threads? Is it limited to 2 threads like other UE3 games?
It'd be great to get some answers directly from developers how new RO does work with 4 and 6 core processors.Benchmarking and testing various games with Epics technology we found out that the Unreal Engine 3 is optimized for multithreading, especially dual core CPUs. By now Quad core CPUs have become affordable and popular. Do you take this into account and try to improve multi core support in the PC version of Hunted: The Demon’s Forge?We do not utilize any additional multi-core optimizations aside from those that come with Unreal.• If yes how many core are supported and what is the expected performance gain from 2, 4 or even 6 or 8 cores?
You should not expect a significant performance boost for increasing the # of cores, beyond the normal amount gained from being able to manage several threads at once. A bigger increase could be expected from upgrading your processor speed.
So if I have daul/quad core on my server, I could potentially increase 64 players to 100?
No it rather means that if you have a single core you can't handle 64 players.
Why wouldn't I be able to increase the player size? I mean you can do it in Arma/2, RO/DH, and God for saken OFP: DR of all games.