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#1
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Ok, I made this thread also to Steam group. But we can do this here also. Maybe this gets more actual mappers. And reason I am doing this, is simple. I just wanna make this commynity more active. So here is my original message to you:
" Ok Im way over 30 years old dude from Finland. I've made maps over 19 years. I started this rumble in 1994 with Duke Nukem 3D. If we exclude Mr.Robot for C64 etc.. I really got love to mapping when I made a map from my village to Duke Nukem 3D and played it with my friends. If you want to see my previous works. Seek Internet for Vicebar RavenShield map or Mr.Deathwish Half-Life2 singleplayer adventure. I have done maps and missions for dozen of games. And even if Im getting old Im still loving it ![]() "
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#2
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Ok I'm well over fifty
![]() Made a couple of maps for DOD, not much other than that tbh i didn't play much other than dod for about 10 years then I played RO and now RO2 not much else to say |
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#3
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Internet is quite unbelieveble.. just for fun, I typed Mr.Deathwish for yourtube and I found this "walkthroughs" for my HL2 maps
![]() Half Life 2 Mr.Deathwish 2 - YouTube part 1 Half Life 2 Mr.Deathwish 1 - YouTube part 2 oh... those were the days... and now i am asshole and drunk... kiss my ***
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#4
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Hello.
I am a college student from Texas. Back during my Starcraft days, which was about 10 years ago, I started my first mapping adventure. I made a bound map which is basically a custom map where you solve puzzles. Unfortunately I was only about 12 or 13 years old and I wasn't very wise about how the world worked. As soon as I uploaded my map, someone stole it and said it was theirs. In fact three or four different people stole it and different variations of my map popped up everywhere. Then I find out about the "protect map" feature a few days later. Fast forward 10 years and here I am mapping for RO2.
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#5
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Here is my copy pasta:
I'm a 16 (almost 17) year old bro from Florida just trying to get some experience in things I'd love to do, which is create, build, edit, etc. I played UT2004 with a couple of my friend back when I was around 8 or 9 (they were seniors in highschool at that time) and I envied one of my friend's talents for creating his own maps and hosting them up on his build server, he even remade a City 17 map from HL2 in build form. I was in awe at what he could do, so I looked up some tutorials and made some little box-like maps in the UT2K4 editor made completely out of subtraction/addition volumes and some odd lighting. After I realized that I didn't have the mental compacity at the time to dedicate myself to something so time-needing I quit, and just played video games for years. Now, I'm almost 17 and I'm gonna be needing skills and talents if I want to get anywhere in life, and I might as well do things that I love right? You all made maps that leave me in the same shock and awe that I got in my UT2K4 days, and they once again inspired me to get some experience and talents in the level design department. Maps are what make a game, they deal out the fun factor, balance factor, visual factors and much more. That's why I want to learn from you all and attempt to make my own mark in this amazing game
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Formerly Extremity Specs: 8GB RAM, GTX 460, i5-3570k Last edited by Extension7; 03-04-2013 at 07:56 AM. |
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#6
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Hey guys,
I'm a 40 yr. old sort-of biologist from Baltimore, MD. Until I got into Red Orchestra back in 2010 the only computer game I had ever played was Tetris. The RO series is still the only FPS I've played. I was also an armor crewman in the Army for 4 years and drove/loaded on M-1's and M1A1's from 1990-1994. I served at Ft. Carson, CO and Vilseck, Germany. Before I got into stupid video games I spent most of my time building bamboo flyrods and chasing trout all over Maryland, Pennsylvania and West Virginia. I've been in to WW2 stuff for most of my life and spent countless hours in my teens either building 1/48 scale airplanes or 1/35 scale armor and completely geeked-out over all the awesome dioramas in Fine Scale Modeller Magazine. I also used to build model railroads with my Dad. With this background, making a fully playable WW2 "diorama" was pretty much a dream come true. As soon as I learned what an SDK was I wanted to make my own maps, especially after playing Darkest Hour. I did a little reading on the subject before RO2 was released but after spending about 30 minutes with the old RO and DH SDK's I decided that it would be too much trouble and would eat up what little time I had to actually play the game. When RO2 was released I was blown away by how great the game looked and immediately got to work learning how the SDK worked. I even went so far as to download the Sept. 2010 build of the UDK on my work computer so I could waste time at work in a more productive manner (I downloaded 3DS Max, too!). I still don't have a finished product to show for all the time I've spent in the SDK but it's not for a lack of trying. I've started/abandoned at least a half-dozen maps so far but with any luck I'll have my first Beta out in the next few days. And as for those abandoned projects, they'll be worked on again and will hopefully get released as well. I have learned much from my "failures". The biggest things being; trying to achieve "historical accuracy" is a b**ch and don't bite off more than you can chew at once. Half of the time I've spent working on maps has been in 3DS Max learning how to scratch-build accurate buildings, etc. I can't tell you how many hours I've spent trying to make a copy of one particular bombed-out building in Skulp'turny Park. Some other important lessons I've learned are: 1. STAY ON THE GRID 2. Know the difference between "World" and "Local". 3. Re-building your map takes forever so do it right before you go to bed. When you wake up in the morning you'll have a nice, fresh map to mess with before you go to work. 4. Ask questions. Lots of them. 5. Everyone in the Level Design part of the forum is awesome. 6. You'll spend less time re-starting the editor from endless crashes if you leave it open all the time. As an added bonus your Steam friends think you're a mapping machine .6. Close the editor every once in a while so your wife thinks that it's not the only thing you ever think about. Cheers, Catalavos
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...no, no, you've got the wrong map there, this is Stalingrad...You wouldn't have had much fun in Stalingrad, would you... |
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