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  #1  
Old 01-01-2006, 08:39 PM
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Default Ost Graphical Effects

Im sure you guys are pretty tight-lipped in every aspect of Osfront but I was wondering what, if any, new graphical effects are gonna be used in Ostfront. Bump mapping, normal mapping, hdr, bloom? From the few released screens it looks amazing but Id love to see some things like normal mapping in RO especially.


I can already tell from the Reichstag map and the smoke filled field that we're gonna be blown away with or without these effects but id be interested in knowing if these effects are gonna exist in the new version.
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Old 01-02-2006, 06:39 AM
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Quote:
Originally Posted by Amerikaner
Im sure you guys are pretty tight-lipped in every aspect of Osfront but I was wondering what, if any, new graphical effects are gonna be used in Ostfront. Bump mapping, normal mapping, hdr, bloom? From the few released screens it looks amazing but Id love to see some things like normal mapping in RO especially.


I can already tell from the Reichstag map and the smoke filled field that we're gonna be blown away with or without these effects but id be interested in knowing if these effects are gonna exist in the new version.
Personally I think bumpmapping and normal mapping and maybe even specular mapping might be in the game.

But HDR... Don't think so...
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Old 01-02-2006, 08:34 AM
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I would be more than satisfied with just them. Even the current RO has some great lighting so HDR isnt a big deal.
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Old 01-02-2006, 09:44 AM
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Quote:
Originally Posted by SgtH3nry3
Personally I think bumpmapping and normal mapping and maybe even specular mapping might be in the game.

But HDR... Don't think so...
You come out of your dark bunker after slaughtering some germans, to be blinded by the light. Hdr is something realistic beside it does more than just bloom things. Its a rendering method i believe.
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Old 01-02-2006, 09:50 AM
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Quote:
You come out of your dark bunker after slaughtering some germans, to be blinded by the light
except that you eyes will allready be adjusting to the brighter light the moment you even look at the doorway
doing the whole eye ajusting thing realisticly will be pretty difficult.
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Old 01-02-2006, 09:59 AM
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Could it be done with timed gamma increases/decreases?
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Old 01-02-2006, 10:26 AM
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Quote:
Originally Posted by Donut
Could it be done with timed gamma increases/decreases?
You'd really need something akin to dynamic tonemapping which is what Source uses. Personally I think ROO will look awesome without all those things, which also means that it will run a whole lot better, and trust me, if you want realism, you dont want to have nasty FPS drops...
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Old 01-02-2006, 11:24 AM
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Yeah its tough when you cant afford to upgrade always but I say better graphics whenever possible.
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Old 01-02-2006, 01:24 PM
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I don't think that RO:O will use Bump or Normal Mapping, because every game I've seen which uses something from this (Far Cry, Doom 3, Riddick,CoD2,...) looks more or less like plastic. And this would ruin RO:O fealing.
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Old 01-02-2006, 01:38 PM
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ROmod and ut2004 already used bumbmapping, if i recall right. its just much more subtle then in the newer games.
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Old 01-02-2006, 01:50 PM
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Unreal Engine 2.5 doesn't support bump mapping without a lot of major engine modifications. As such we haven't gone that route with Ostfront. We do however have a few new graphical enhancements up our sleeves that we'll be showing off soon.
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Old 01-02-2006, 02:32 PM
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He means some skimpy outfits the devs have bought, they all match and look great when they pose for PR shots
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Old 01-02-2006, 03:14 PM
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LMAO I love JCoquillons cracks at the Dev team!
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Old 01-02-2006, 03:35 PM
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Old 01-02-2006, 03:39 PM
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Quote:
Originally Posted by [RO]Ramm-Jaeger
Unreal Engine 2.5 doesn't support bump mapping without a lot of major engine modifications. As such we haven't gone that route with Ostfront. We do however have a few new graphical enhancements up our sleeves that we'll be showing off soon.
You better be showing them soon, or there'll be bad things.
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Old 01-02-2006, 03:55 PM
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Quote:
Originally Posted by SasQuatch
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Old 01-02-2006, 04:01 PM
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Quote:
Originally Posted by dasKaRmA
ROmod and ut2004 already used bumbmapping, if i recall right. its just much more subtle then in the newer games.
I know of detailmaps. But those have little to nothing to do with bumpmapping.
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Old 01-02-2006, 04:10 PM
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Sounds good. Personally, bumpmapping may be pretty but don't add a lot to gameplay (atmosphere yes...).


What I'd love to see (and I've mentioned it) is realistic HDR and variable "camera aperture." I'm not talking about fancy light blooms, I mean realistic differences between unlit indoors and sunlit outdoors. Your eyes adjust to the dark or the light. This would take away the artifically bright indoors, which makes it too easy to spot people indoors silhouetted in windows.

This would make a big gameplay difference, and I'd love to see it in the UE3 based game (doubt 2.5 could handle this).

Here's the original thread with much more detail: http://www.redorchestragame.com/foru...read.php?t=216
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  Click here to go to the next developer post in this thread.   #19  
Old 01-02-2006, 04:15 PM
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hmm maybe you already saw them. Or not. Alan and i were thinking you pro gamers would find them in a matter of minutes. Obviously we were wrong.

EDIT: First one who knows the answer gets a cookie. Or an Avatar.

EDIT: Testers get shot on sight.

EDIT: Tripwire .... we already have Avatars...
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  Click here to go to the next developer post in this thread.   #20  
Old 01-02-2006, 04:40 PM
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But I want a cookie ...
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