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| General Discussion Discuss The Red Orchestra Game Here |
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#1
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Im sure you guys are pretty tight-lipped in every aspect of Osfront but I was wondering what, if any, new graphical effects are gonna be used in Ostfront. Bump mapping, normal mapping, hdr, bloom? From the few released screens it looks amazing but Id love to see some things like normal mapping in RO especially.
I can already tell from the Reichstag map and the smoke filled field that we're gonna be blown away with or without these effects but id be interested in knowing if these effects are gonna exist in the new version. |
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#2
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But HDR... Don't think so... |
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#3
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I would be more than satisfied with just them. Even the current RO has some great lighting so HDR isnt a big deal.
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#4
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#5
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doing the whole eye ajusting thing realisticly will be pretty difficult. |
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#6
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Could it be done with timed gamma increases/decreases?
__________________
Crusher:can I build a basement to hide some children? Nestor:Why would you want to hide children in your basement? u perv Ralfst3r:Crusher, the mentally retarded are being euthanised in Spartakovka. |
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#7
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__________________
![]() <Andreas> not just CHUGGACHUGGAWHEEDLEWHEELDE |
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#8
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Yeah its tough when you cant afford to upgrade always but I say better graphics whenever possible.
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#9
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I don't think that RO:O will use Bump or Normal Mapping, because every game I've seen which uses something from this (Far Cry, Doom 3, Riddick,CoD2,...) looks more or less like plastic. And this would ruin RO:O fealing.
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#10
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ROmod and ut2004 already used bumbmapping, if i recall right. its just much more subtle then in the newer games.
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Unreal Engine 2.5 doesn't support bump mapping without a lot of major engine modifications. As such we haven't gone that route with Ostfront. We do however have a few new graphical enhancements up our sleeves that we'll be showing off soon.
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#12
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He means some skimpy outfits the devs have bought, they all match and look great when they pose for PR shots
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[WARNING] May contain trace levels of sarcasm ![]() In Country: Vietnam PR and Helper Monkey :: Tripwire Tester |
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#13
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LMAO I love JCoquillons cracks at the Dev team!
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Wait till you see my Adam costume :P
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#17
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#18
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Sounds good. Personally, bumpmapping may be pretty but don't add a lot to gameplay (atmosphere yes...).
What I'd love to see (and I've mentioned it) is realistic HDR and variable "camera aperture." I'm not talking about fancy light blooms, I mean realistic differences between unlit indoors and sunlit outdoors. Your eyes adjust to the dark or the light. This would take away the artifically bright indoors, which makes it too easy to spot people indoors silhouetted in windows. This would make a big gameplay difference, and I'd love to see it in the UE3 based game (doubt 2.5 could handle this). Here's the original thread with much more detail: http://www.redorchestragame.com/foru...read.php?t=216 |
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hmm maybe you already saw them. Or not. Alan and i were thinking you pro gamers would find them in a matter of minutes. Obviously we were wrong.
EDIT: First one who knows the answer gets a cookie. Or an Avatar. EDIT: Testers get shot on sight. EDIT: Tripwire .... we already have Avatars... |
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But I want a cookie ...
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