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#21
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Guess something weird is going on as steam updated my SDK more then once.
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We just pushed out a new update to address some users crashing.
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![]() Pretty, what do we blow up first? - Myn Donos |
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#23
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We're back to long loading time. maybe even longer from the first time.
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![]() WIP Maps: Bridge - Farm - Kriegszeit - Wake Island + IC:V Maps |
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#24
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Okay uninstalled, deleted related directories.
Reinstalled and PIE works again. Duplicate now works without deleting Suppress=Log Only in unlit mode Once you Duplicate something it crashes upon returning to Lit mode You have to build lighting in order to return to Lit mode. Enable Drag Grid Snap is still not working for static meshes Seems to be booting slowly again, even after i delete config folder. |
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#25
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I wonder and it might be a silly question. Which actor do you pick
when you choose an static mesh. The static mesh or the statc mesh obstacle ? Copy/paste works with the supress=log line and awaiting my first crash.... |
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#26
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Quote:
On import i just make sure static mesh is selected, in the static meshes properties it says ROStaticMeshObstacle_ i am not sure there is a difference, nor can i find a way to import it differently |
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#27
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Right click on map -> add actor -> add static mesh. Not static mesh obstacle.
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#1 Bonzai charger |
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#28
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Quote:
Does anyone know what static mesh obstacle is for? I cant say i have ever encountered one in my UDK works ![]() Thanks, this makes things a million times easier! Last edited by toxic-sky; 11-23-2011 at 12:55 PM. Reason: Thanks |
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#29
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Quote:
Code:
// A Static Mesh that can be turned on or off via Kismet to block paths off // based on the number of Max Players.
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#1 Bonzai charger |
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#30
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So thats what I ment when i asked Toxic Sky.
I had the feeling he picked the wrong actor..... ![]() ![]()
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#31
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Quote:
I figured as much, I was just dragging and dropping straight from the content browser, didnt think it would add anything other then static mesh actor. |
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#32
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anyone else crashing every time you load a map? My current map that I've been working on for a few weeks always makes the SDK crash when it finish loading
![]() Would suck majorly losing all that work
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#33
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I only experience crashes while I paste copied stuff in Lit mode.
Yet he longer load times are still there. You should try open a previous autosave. Saving often is a rule. Saving often with other names is another thing I used to do. So I always have last working version Last edited by Drecks; 11-25-2011 at 12:44 PM. |
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#34
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Can you load any map at all?
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![]() WIP Maps: Bridge - Farm - Kriegszeit - Wake Island + IC:V Maps |
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#35
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I am not having any issues with the stock maps or the maps i have been working on. |
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#36
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looks like I have an issue with the Props_vegetation pack being corrupted or something
Quote:
EDIT: Re-installed everything still crashing with the same message about Props_Vegetation
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Last edited by Le0; 11-26-2011 at 08:37 AM. |
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#37
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I just used duplicate in lit mode on accident with no crash@!@!
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#38
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Ah now I can not load any map.
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#39
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Whooo, right as i was about to give up i got it working again...
All i had to do was verify integrity of RO2:HOS cache and RO2 SDK cache in steam |
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#40
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Any updates on the sort of time frame we can expect the SDK to be released?
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