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Old 11-21-2011, 12:40 PM
[TW]StragoMagus [TW]StragoMagus is offline
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Default November 21st Update Notes

Map Balance
  • Reduced Elite Riflemen and Assault roles on all maps.
  • Fixed various spawn camping issues on all maps.
  • Apartments - Added additional allied spawn after capturing the first set of objectives
  • Barracks - Fixed an exploit that allowed you to get into a wall
  • Fallen Fighters - Added missing spawn on squad leader spawns to sewers and trenches
  • Grain Elevator - Added a spawn for the Allies that is on the 4th floor. This for when the allies are defending the Foothold
  • Spartanovka - Fixed an issue with spawn protection incorrectly showing up when one of the objectives was captured in the 16 player version. Also fixed an Allied spawn not working correctly on the 16 player version.

Performance/Stability
  • Reduced the fps hitch during first spawn
  • Improved the framerate smoothing video setting to give more stable FPS
  • Improved physics performance (resolved another cause of hitching)
  • Fixed memory spike when changing teams in the role selection menu
  • Fixed an alt-tabbing crash

Misc
  • Fixed a wall exploit while leaning
  • Satchel objectives can now be 'captured' by destroying the target
  • Fixed getting kicked for idling if the server has set MaxIdleTime when reinforcements have run out, or when dead in countdown mode.
  • Fixed momentary green scope texture when taking over a bot with a sniper scope.
  • Fixed a bug where tank crew members would be invisible the first time they unhatch from the driver seat
  • Tank geometry should no longer disappear after being killed as a tank crewman
  • Several problems with the hero rank have been addressed (Enemy loadout weapons not showing up, losing hero status after death, UI refinements, etc...)
  • Launching the game the first time will add a setting, HUDTipsLevel, to ROGame.ini. Changing this will reduce the amount of text tips that appear on the HUD (0 - All Tips, 1 - Moderate Tips, 2 - Few Tips). Looking for feedback and later on we may add it as a menu option.
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Old 11-21-2011, 12:48 PM
JayArc JayArc is offline
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Many Thanks !!!
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Old 11-21-2011, 12:49 PM
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Sweet! Looks fun, thanks guys! And here i thought i was gonna study tonight
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Old 11-21-2011, 12:50 PM
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ow ow!
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Old 11-21-2011, 12:51 PM
JaspisB JaspisB is offline
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In reply to Yoshiro's post just before the beta-testing thread closed:

I have never experienced any of those problems (not that I can remember, at least) before this patch; I will see if they remain now that the release is official and if so is the case I will be back with as good info as I can give.
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Old 11-21-2011, 12:59 PM
ihatemayo ihatemayo is offline
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I'm happy to see the reduction in semi rifles and smg's.

Make it so you can not sprint in random directions so easily, add bayo attach/detach, and i want to have a hood sight on my kar98!
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Old 11-21-2011, 12:59 PM
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And SDK?
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Old 11-21-2011, 01:01 PM
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Steamskaya nyet updateski
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Old 11-21-2011, 01:02 PM
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Thank you
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Old 11-21-2011, 01:02 PM
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I'm gettin crashes...stuck in observer mode etc...numerous bugs that i havent had before...
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Old 11-21-2011, 01:02 PM
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Quote:
Originally Posted by [TW]StragoMagus View Post
Map Balance
  • Reduced Elite Riflemen and Assault roles on all maps.
Finally, I might finally play the game after a month and a half drop.
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Old 11-21-2011, 01:03 PM
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Thanks! Great work guys!

EDIT: Is the facebook page right?

"Everything is looking good for the beta patch we have been testing for RO 2 over the weekend to go live today along with the full SDK release."

If so, I am one happy *** camper ikgehroisdfef
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Last edited by Extension7; 11-21-2011 at 01:10 PM.
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Old 11-21-2011, 01:06 PM
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good stuff...thanks!
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Old 11-21-2011, 01:12 PM
vergi vergi is offline
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Looks like it's time to start up RO2 again

Nice changes!
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Old 11-21-2011, 01:15 PM
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very nice. so are new maps comming out??? only reason i dont play
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Old 11-21-2011, 01:18 PM
Yurizle Yurizle is offline
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Quote:
Originally Posted by vergi View Post
Looks like it's time to start up RO2 again

Nice changes!
Yeah definately, but I have to finish Skyrim and ACR first lol.

Still, not that any of them fixes apply to me really I am glad to see RO2 being updated
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Old 11-21-2011, 01:20 PM
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Pings still goin off limits when more than 20 pppl are in the server. just dcd from the server cuz of it...there was like 18 ppl playin all averagin 60-80...server got full around 40 ppl and all pings went crazy...140+...thats just hilarious...its the U3 engine that just cant handle more than 20 ppl rite...tc and hf.
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Old 11-21-2011, 01:22 PM
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Matkailija Matkailija is offline
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Quote:
Originally Posted by Extremity View Post
Thanks! Great work guys!

EDIT: Is the facebook page right?

"Everything is looking good for the beta patch we have been testing for RO 2 over the weekend to go live today along with the full SDK release."

If so, I am one happy *** camper ikgehroisdfef
Should be, when the same note was in Steam announcement and was mentioned before in another SDK topic. But where oh where?
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Old 11-21-2011, 01:28 PM
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Quote:
Originally Posted by matkailija View Post
should be, when the same note was in steam announcement and was mentioned before in another sdk topic. But where oh where? :d:is2:
awwwwwwwwwww yeaaaaaaaaaaahh
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Old 11-21-2011, 01:39 PM
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Quote:
Originally Posted by Ginastic View Post
very nice. so are new maps comming out??? only reason i dont play
I do recall a TWI mod posting a couple weeks ago saying that they are working on a new map or two from RO Ost. And with sdk going full, and some people having early access, it shouldn't be long before new maps are released. I would like to think that a big dlc that has been planned will come out by Christmas.

Quote:
Originally Posted by Krilnik View Post
Pings still goin off limits when more than 20 pppl are in the server. just dcd from the server cuz of it...there was like 18 ppl playin all averagin 60-80...server got full around 40 ppl and all pings went crazy...140+...thats just hilarious...its the U3 engine that just cant handle more than 20 ppl rite...tc and hf.
I do believe that the ping issue with lots of people is something set incorrectly by the server admin, not the game.
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