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  #21  
Old 10-17-2011, 01:06 AM
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KompanyCommands KompanyCommands is offline
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A - sdk

b - skirmish mode

c - practice mode

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  #22  
Old 10-17-2011, 07:31 AM
Mike 78 Mike 78 is offline
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If you mean by new content an entire shooting mechanism overhaul....YES add it yesterday!
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  #23  
Old 10-17-2011, 07:40 AM
Z008MJ Z008MJ is offline
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Native Languages ....
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  #24  
Old 10-17-2011, 07:46 AM
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3D artists are, very likely, a seperate group (?) of people, who probably don't have anything to do with fixing bugs.

So the question is rather... ehm...meh... not relevant... at all.
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  #25  
Old 10-17-2011, 07:54 AM
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New content of any kind might just add a whole new set of bugs to a game that a lot of people are having problems with in the first place, fixing the game is more important than DLC.
A lot of people just won't play this game in its current state, DLC. might tempt them back, but if the same old problems are still their, they'll soon leave again and might never come back, FIX THE GAME FIRST! get a solid core of players who like and can play a bug free game, then release DLC. to try and attract the guys who are sitting on the fence.
FIX THE SOUND BUG FIRST TWI, I'M SICK OF PLAYING WITH NO SOUND.
What would be the point of having new tanks, vehicles or weapons, if i can't hear a bloody thing!
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Last edited by Major_Day; 10-17-2011 at 08:02 AM.
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  #26  
Old 10-17-2011, 09:13 AM
Cyper Cyper is offline
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I believe there are far more important things to be fixed but I do have strong doubts that Tripwire will fix this things such as improving the weapon handling, removing the lockdown timer, improving the command system, the injury system, and so on since their intention was to create a more accesible game. The most important thing is that this content is free. I personally feel like it isn't right to pay for additional content if the game isn't stabilized and fixed. It think it is very important to move slowly with all this and let it takes it time. It is very important to create a good foundation before dlc's and such are fixed otherwise people might leave the game anyway due to it's current flaws.

Last edited by Cyper; 10-17-2011 at 09:16 AM.
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  #27  
Old 10-17-2011, 10:07 AM
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rancenstein rancenstein is offline
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more content would be appreciate from TWI but I'd like to see the SDK released in the near future. The mod support was for me the main reason I bought the game, I'm fine at the moment and have no bugs or perfomance issues at all but the maps are not that kind of maps I was looking for. There are 4 maps I really like to play, while the others are pretty much just okay for me but thats no critic at all. So I don't need any new content in the near future as long we get the SDK and people can change minor things, and release maps later I'm fine.
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  #28  
Old 10-17-2011, 12:53 PM
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DarkHunt3r DarkHunt3r is offline
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The game needs more game types, TE, CD and FF are getting stale and boring, especially as there are so few maps, well CD is ok, but so few people play it. The game has become R&G mainly, there are a lot of things that need fixing though, hopefully something is getting done behind the scenes
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  #29  
Old 10-17-2011, 12:59 PM
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Quote:
Originally Posted by mr.sev View Post
Some new maps would be nice, but I think I'd prefer the SDK to be released, so we can start playing custom rules servers, and the community can come up with new maps (or remake classics) on their own.


Yeah, I think we are about ready for new content. The SDK would cut loose
a lot of pent-up talent fast. But Tripwire has got their hands full with code
refinement for awhile, so perhaps we shouldn't expect too much from them short-term. But if a functional SDK gets released, a lot more folks will be involved quickly. Some of the maps will be good, some of the maps will be
horrendous, just as in RO1. But it will be a good step forward.
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  #30  
Old 10-17-2011, 01:23 PM
Verluste Verluste is offline
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Quote:
Originally Posted by G_Sajer View Post


Yeah, I think we are about ready for new content. The SDK would cut loose
a lot of pent-up talent fast. But Tripwire has got their hands full with code
refinement for awhile, so perhaps we shouldn't expect too much from them short-term. But if a functional SDK gets released, a lot more folks will be involved quickly. Some of the maps will be good, some of the maps will be
horrendous, just as in RO1. But it will be a good step forward.
TWI has got it's hands full on the fails. Fails they produced themselves. Hands that made fails. Hands that are making more fails.

Oh boy.

TWI sucks.
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  #31  
Old 10-17-2011, 01:33 PM
John Lackland John Lackland is offline
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I think the game can handle some basics, for example that native language option we've been patiently waiting for. I wonder if TWI still has an intention on even adding it?
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  #32  
Old 10-17-2011, 03:30 PM
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Major_Day Major_Day is offline
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Quote:
Originally Posted by Cyper View Post
I believe there are far more important things to be fixed but I do have strong doubts that Tripwire will fix this things such as improving the weapon handling, removing the lockdown timer, improving the command system, the injury system, and so on since their intention was to create a more accesible game. The most important thing is that this content is free. I personally feel like it isn't right to pay for additional content if the game isn't stabilized and fixed. It think it is very important to move slowly with all this and let it takes it time. It is very important to create a good foundation before dlc's and such are fixed otherwise people might leave the game anyway due to it's current flaws.
I agree, their's no point putting nice shiny new wheels on a car with a broken engine.
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Last edited by Major_Day; 10-17-2011 at 03:33 PM.
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  #33  
Old 10-17-2011, 03:39 PM
Arquiteto Arquiteto is offline
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Do people not realize the SDK is already available by just in a thread in the modding section?

My performance skyrocketed after the last patch. The only issues I have remaining is the stuttering i sometimes get when ADS and the fact that if I turn of DOF everything is really dark.
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  #34  
Old 10-17-2011, 03:47 PM
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New maps and SDK would be great...
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  #35  
Old 10-17-2011, 03:51 PM
Hptm. Jaadoo Hptm. Jaadoo is offline
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The question isn't if RO2 is ready for new content, the question how long it takes to make a map or a vehicle.

For the most stuff, TWI is doing stuff with the sourcecode of the game, which means the coders have their hands full. The rest of the team, can use their time to optimize existing maps and vehicle, and start on new maps and vehicle. BUT because of the detail of vehicles and maps, it will take a while before they're ready for release.

And before they can even start on these things, they have to research the vehicle or the area the want as a map (since they take actual battlegrounds in stalingrad).

So, I think it will take atleast 2 months, before they release something new.
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  #36  
Old 10-17-2011, 04:10 PM
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Quote:
Originally Posted by Major_Day View Post
New content of any kind might just add a whole new set of bugs to a game that a lot of people are having problems with in the first place, fixing the game is more important than DLC.
New content is far, far, far more likely to help solve existing bugs than it is to introduce new ones.

Content such as maps and the like are simply data that is processed by the game. The game really doesn't care if this data is a flat plane and a few cubes, or if it is a very complex building. New bugs are very unlikely to be created from introduction of new code. Instead, any 'new' bugs that are introduced by new content, such as new maps and the like, are actually existing bugs that are already there. We just don't see them as the current content wouldn't expose them, or doesn't expose them often.


New content, made by people who have little to nothing to do with fixing bugs, means that more information on the bugs may be gathered. More information on bugs means a far, far easier time narrowing things down so you can actually Fix the bug.


Earn a degree in Computer Sciences, and you will quickly learn that understanding the cause of a bug is many many times as hard as actually fixing it.
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  #37  
Old 10-17-2011, 04:16 PM
ron_moron ron_moron is offline
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I want my winged mount, goddamit tripwire.
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  #38  
Old 10-17-2011, 04:34 PM
Nazarov Nazarov is offline
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I am completely ready for the option to turn off english voice.
Because "I kant see anyssing. Vat are my oders?"
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  #39  
Old 10-17-2011, 04:47 PM
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KompanyCommands KompanyCommands is offline
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Wait just one second you want new DLC but they have yet to release the full game ?

We are missing half the game still.

For starters we are missing a so called Skirmish Mode seen in E3.

We are missing a practice mode skirmish mode may be better it depends what they want to do.

And we are also missing the FULL SDK.


But hell why dont we just add several weapons and a new map with some DLC im sure everyone will never want the rest of the game anyway....

I feel like a minority but im PROUD MINORITY.
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  #40  
Old 10-17-2011, 04:55 PM
GRIZZLY GRIZZLY is offline
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You guys are hilarious

I have to run on low graphics (which looks worse than Ro1) so I'm waiting for a new comp anyway... but if I come back in January and there's no SDK or native languages or servers running realism mods without CoD aspects I'm gonna FLIP THE **** OUT

Last edited by GRIZZLY; 10-17-2011 at 04:57 PM.
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