Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra 2 / Rising Storm Forums > RO2/RS General > Ideas and Suggestions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 09-25-2011, 07:40 AM
SerbSupermarket SerbSupermarket is offline
Junior Member
 
Join Date: May 2011
Posts: 2
Default A New Attack/Defend Game Mode?

I really like this game, the bugs are annoying yes, but I see huge potential that we, the community, should help TWI tap into.

I feel as though the game needs more variety, deathmatch is a tad retarded naughty word storm, Territory is my favorite but I've noticed the games I play getting a bit uniform lately, and countdown is good for super hardcore real life people (I think, I dunno personally I hate that mode but that's just me).

What I propose is a mode where both teams can push the front-line back and forth. Say both teams started with one territory to attack and one to defend and the divide between forces sat somewhere in the middle. I feel as though this type of game would allow ever changing gameplay with a constantly shifting balance of power and fluctuating map control.

As it is now most games I play come down to an early win on apartments, winning with the church or town hall on spartanovka or getting absolutley nowhere on commissar house...EVER ಠ_ಠ

I realise that it will take some time to add to the game because the massive team of like 12 ( warning:may be a light hearted exaggeration) people still have a lot of work to do in terms of fixing the bugs but I'd really like to see something like this in the future and I know TWI support their games in the long term. ʘ‿ʘ
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:13 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC