Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra 2 / Rising Storm Forums > Technical Support > The Bug Report

Reply
 
Thread Tools Display Modes
  #1  
Old 08-31-2011, 03:39 PM
u-s-e-r's Avatar
u-s-e-r u-s-e-r is offline
Senior Member
 
Join Date: Nov 2010
Location: Funland
Posts: 1,320
Default Changing amount of sound channels wont stick

When I change the amount of sound channels in sound options from 32 to 128, the option wont stick, i.e. when I leave the settings and go back it is reset to 32.

Also I dont see an option to enable hardware acceleration etc.

I have a X-Fi card which is top-range and supports everything this game can possibly have.
__________________
Reply With Quote
  #2  
Old 09-01-2011, 12:46 AM
kevlarorc kevlarorc is offline
Junior Member
 
Join Date: Aug 2011
Posts: 1
Default

I have this problem as well.
Running X-fi Platinum
Reply With Quote
  #3  
Old 09-01-2011, 08:05 AM
jordNZ jordNZ is offline
Junior Member
 
Join Date: Aug 2011
Posts: 25
Default

A mate and I can both confirm the max channel problem - defaulting to 32 channels. This also causes cutting sounds, for example; 64 players on apartments - when a plane is flying overhead, the sound of it cuts in and out over the gunshots etc. This is obvious as the plane is a consistent sound.

This must be because of rendering a limit of 32 channels, therefore 64 players are bound to exceed this?

EDIT; I'm just running Realtek inboard HD audio and I think my mate is too.

Last edited by jordNZ; 09-01-2011 at 08:07 AM.
Reply With Quote
  #4  
Old 09-01-2011, 04:15 PM
u-s-e-r's Avatar
u-s-e-r u-s-e-r is offline
Senior Member
 
Join Date: Nov 2010
Location: Funland
Posts: 1,320
Default

Quote:
Originally Posted by jordNZ View Post
A mate and I can both confirm the max channel problem - defaulting to 32 channels. This also causes cutting sounds, for example; 64 players on apartments - when a plane is flying overhead, the sound of it cuts in and out over the gunshots etc. This is obvious as the plane is a consistent sound.

This must be because of rendering a limit of 32 channels, therefore 64 players are bound to exceed this?

EDIT; I'm just running Realtek inboard HD audio and I think my mate is too.
I think you need a dedicated sound card for allowing more sounds to process at the same time. So this problem is really a problem with us who have X-Fi cards and cant set it to 128
__________________
Reply With Quote
  #5  
Old 09-01-2011, 04:32 PM
u-s-e-r's Avatar
u-s-e-r u-s-e-r is offline
Senior Member
 
Join Date: Nov 2010
Location: Funland
Posts: 1,320
Default

Alright I have posted some info about the matter in here since the problem here seems to be that the game doesnt use OpenAL and therefore doesnt use the proper hardware that it should at all.

http://forums.tripwireinteractive.co...670#post828670
__________________
Reply With Quote
  #6  
Old 09-08-2011, 02:17 PM
BIGGRIMTIM BIGGRIMTIM is offline
Junior Member
 
Join Date: Dec 2010
Posts: 6
Default

Same issue here I changed to 128 in the .ini but now it says 64 and will not go higher. I am running X-Fi Fatal1ty Champion Series.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:13 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC