Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra 2 / Rising Storm Forums > RO2/RS Modifications > 3D And Animation

 
Click here to go to the first Dev post in this thread.  
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 07-28-2011, 10:37 AM
barakas's Avatar
barakas barakas is offline
Senior Member
 
Join Date: May 2009
Posts: 402
Default udk animation compatibility?

Forgive the ignorance of this question, I have no experience using the UDK. However I'm thinking of getting stuck into it in preparation for release of the RO2 SDK.

Is it possible for me to work on animations for a 'blank' skeletal frame, and then use those animations on the models that come with the RO2 SDK?

Or do animations have to be built specifically for the model its going to be used on.

Also, can 'stock' animations that come with the UDK be easily modified to work with RO2 models, or again do they have to be tied to a specific model?
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:31 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC