Generally i find the game the most fun when specimens still need to spawn. As then they seemingly attack you from all sides rather than from one point in a big cluttered group walk towards you.
My suggestion is simple.
- If a specimen has had no damage done against it for X minutes. (like now with the flaspound rage)
- Kill off that specimen and respawn him without taking another number from the max specimen timer.
This should stop having a huge group of specimen follow you in a simple big tail, and get them to actually attack you from different sides like what happens at the start of a map.
Other methods probably work as well the key is to simply somhow let specimen respawn so the system selects a nice respawnplace closeby.
If you agree with the suggestion or not plz just make a post with "i agree" or "i dont agree" if you dont feel like typing an elaborate reply ^^.
My suggestion is simple.
- If a specimen has had no damage done against it for X minutes. (like now with the flaspound rage)
- Kill off that specimen and respawn him without taking another number from the max specimen timer.
This should stop having a huge group of specimen follow you in a simple big tail, and get them to actually attack you from different sides like what happens at the start of a map.
Other methods probably work as well the key is to simply somhow let specimen respawn so the system selects a nice respawnplace closeby.
If you agree with the suggestion or not plz just make a post with "i agree" or "i dont agree" if you dont feel like typing an elaborate reply ^^.
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