Still working on interiors...too much is empty and bland. I actually feel pretty dirty for copying some static mesh arrangements from stock maps...but it's all for the sake expediency I suppose. Working on lighting a bit as well so as to not make everything look drab, which is another issue with the interiors I might add. Also, a lot of code assets need to be worked on, like the grenade pickups mentioned before. A lot of the work I have been trying to do ends up being these awful hybrids of existing code that just do not work right, but in due time I guess I will have these sorted out. From a gameplay stance I would say that the map is in good shape and ready to go, but aesthetics and additional code features for streamlining and improving the experience are what remains.
Also, with regard to the grenades, I tried them out at the Bridge. They do not, thankfully, coat the entire bridge in smoke, but it might just be enough for the Russians to advance on to the bridge and make their way to cover.