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Level Design Several holes in map

Capt.Marion

Grizzled Veteran
Feb 12, 2006
2,046
47
Beantown
In my map, I have a problem with a couple of holes through the level that shouldn't be there. At the corner of my room, at the top of a BSP staircase (where it connects to a BSP "floor"), and where a wall meets the wall of my room. (Again, all BSP). Like a good little boy scout, I've stayed almost completely on the grid (grid size 16), and according to all of the perspective views, there should be no gap in these brushes.

So what do I need to fix?

My predicament:
unrealedproblemos.jpg


Thanks for the input, guys
 
Indeed. Changing your brush to a static mesh would work.
But don't do it with complex bsp's.

I had this problem many times during mapping.
And ive learned how to avoid it.

1st remedy:
Make all of your Brushes / Volumes / BSP all to an even number
So, make sure the brushes are not off the grid on your map.

2nd remedy: (and the best way to kill it)
Select the offending brush, and Order it to build last. You can do this by rightclicking the brush, and then Order, and then To Last.

This can sometimes prove annyoing.
IF YOU HAVE a added brush (Add) inside a Subtraction brush "subtract", and you change the order of the Subtraction box, it will not build the Added brush inside that room!
So, you need to then change the order of your added brush to "To Last"

3rd Remedy: (most common but very very ugly)
Block up the BSP hole with more volumes. I do not recommend this.

4th Remedy:
Delete unnecessary brushes and volumes. Or move them around.

Hope that works for you.
 
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