![]() |
![]() |
|
|
||||
|
||||
|
Following on from sitting down with us at GDC, PC Gamer's Evan Lahti has popped up another preview piece on RO2 - head on over to PCGamer.com to take a look: click HERE!
And, a little earlier, Ryan Stevens at GameTrailers also added more video material on all the updates since they last saw the game. In two parts - both available by clicking HERE! |
|
#2
|
|||
|
|||
|
cannot wait, sounds great....if anyone at Tripwire needs a kidney/wife..will swop for beta key
|
|
#3
|
|||
|
|||
|
Nice to hear about the level of detail in the Classes, 6 Levels of Detail per Class per Winter/Summer Gear is a lot of variation.
![]() Nice Grenade Death
__________________
Steam-Name: Tank-Boy-Ken |
|
#4
|
||||
|
||||
|
Nice bit of info
(although not much new stuff for us).
__________________
Unless specifically stated otherwise, anything I say reflects only my personal opinion and not that of Rising Storm. Last edited by Zetsumei; 03-14-2011 at 07:08 PM. |
|
#5
|
||||
|
||||
|
Quote:
__________________
![]() Hail and Kill |
|
|
||||
|
||||
|
Remember we are offering several modes of play. Ranked, unranked, realism and relaxed realism, with players and server admins being able to choose what they want and how they want to play. And any changes we make to behavior will be minor and tested heavily during the beta.
__________________
![]() Pretty, what do we blow up first? - Myn Donos |
|
#7
|
|||
|
|||
|
Looking good, I'll keep spreading the news.
|
|
#8
|
||||
|
||||
|
I don't understand the seemingly seething hatred of this. The more you use a weapon in real life, the more proficient at using it you become. So long as they don't make it to where your ability with a weapon is "god-like", and just a minor increase in stats such as reloading time, aiming, etc., it's fine.
My question is, will TW be hosting servers on launch? I'm afraid the majority of servers will be full-on realism, I'd like to see a relaxed-realism server or two for people new to the game, so they don't get scared off.
__________________
![]() Ingame name: Bearcomrade Last edited by NightriderAOF; 03-14-2011 at 07:36 PM. |
|
#9
|
||||
|
||||
|
we should give Stalingrad a back rub xD
__________________
|
|
#10
|
||||
|
||||
|
Quote:
It's perfectly understandable why some people don't like it. Personally, I don't mind it on public servers and since for competitive play it will be turned off anyway, I see no problems at all. |
|
#11
|
|||
|
|||
|
The question begs to be asked:
What behaviors will be default? |
|
#12
|
|||
|
|||
|
You guys plan to have native OSX support? Would be great to play this at work!
|
|
#13
|
||||
|
||||
|
I was a little confused when midway through the second video the player spawned right in front of a bunch of Soviets. I'm guessing the spawn system is not done, however.
Anyway, I love everything so far. Everything looks great!
__________________
![]() |
|
#14
|
||||
|
||||
|
This game looks and sound to good to be true, i mean the thoughts of an old fashioned lan party alone got me so pumped up. the last good lan game with 64 players was (besides ro 1 and yeah i know ro 1 was like 50 players noch 64) was battefield 2 and that was at the end of 2004 i gues?
that alone is an pre order worthy thing, than the mods / modding support and last but not least the awesome game itself.... i realy cant wait for this i mean i plan to break up with my gilfriend when this is out so i have time or maybe even bride the yosh
|
|
#15
|
||||
|
||||
|
Nice to see even more publicity! More of this!
|
|
#16
|
|||
|
|||
|
For italians
Heroes Of Stalingrad
|
|
#17
|
||||
|
||||
|
i'd like to know from TWI why they think it's important! (character ability progression that is)
|
|
#18
|
|||
|
|||
|
Quote:
|
|
#19
|
||||
|
||||
|
Quote:
This might put them off when really you want to encourage them to stick around with a game that already may have a steep learning curve. Yeah you have these different gamemodes, stats on/off realism/relaxed and all that but some way down the road who's to say what is generally played and what isn't? Sure wait and see - but i'm just saying why this kinda thing concerns me somewhat. |
|
#20
|
||||
|
||||
|
In the end of the day tho, based on what I've seen and heard from the devs, I at least am quite confident that they know what they are doing and I'm more than willing to give them the benefit of the doubt.
|