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Old 03-14-2011, 06:16 PM
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[TW]Wilsonam [TW]Wilsonam is offline
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Default PC Gamer on Barrel Changes - and Heroes

Following on from sitting down with us at GDC, PC Gamer's Evan Lahti has popped up another preview piece on RO2 - head on over to PCGamer.com to take a look: click HERE!

And, a little earlier, Ryan Stevens at GameTrailers also added more video material on all the updates since they last saw the game. In two parts - both available by clicking HERE!
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Old 03-14-2011, 06:28 PM
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cannot wait, sounds great....if anyone at Tripwire needs a kidney/wife..will swop for beta key
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Old 03-14-2011, 06:34 PM
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Nice to hear about the level of detail in the Classes, 6 Levels of Detail per Class per Winter/Summer Gear is a lot of variation.

Nice Grenade Death
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Old 03-14-2011, 06:44 PM
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Nice bit of info (although not much new stuff for us).
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Old 03-14-2011, 06:45 PM
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Quote:
With the weapon proficiency, the more you use a particular weapon, the better you will get with handling the weapon. This affects things such as how well you handle recoil, or how quickly you reload.
yeah i dont like this at all
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  This is the last developer post in this thread.   #6  
Old 03-14-2011, 07:01 PM
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Remember we are offering several modes of play. Ranked, unranked, realism and relaxed realism, with players and server admins being able to choose what they want and how they want to play. And any changes we make to behavior will be minor and tested heavily during the beta.
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Old 03-14-2011, 07:28 PM
Krazyxazn Krazyxazn is offline
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Looking good, I'll keep spreading the news.
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Old 03-14-2011, 07:31 PM
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Quote:
Originally Posted by Tomcat_ha View Post
yeah i dont like this at all
I don't understand the seemingly seething hatred of this. The more you use a weapon in real life, the more proficient at using it you become. So long as they don't make it to where your ability with a weapon is "god-like", and just a minor increase in stats such as reloading time, aiming, etc., it's fine.

My question is, will TW be hosting servers on launch? I'm afraid the majority of servers will be full-on realism, I'd like to see a relaxed-realism server or two for people new to the game, so they don't get scared off.
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Old 03-14-2011, 07:33 PM
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we should give Stalingrad a back rub xD
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Old 03-14-2011, 07:35 PM
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Quote:
Originally Posted by NightriderAOF View Post
I don't understand the seemingly seething hatred of this. The more you use a weapon in real life, the more proficient at using it you become.
And the more you use a gun in the game, the more proficient at using it you become in the game, even without the extra artificial character skill progression, as long as the game has a good and in-depth learning curve.

It's perfectly understandable why some people don't like it.

Personally, I don't mind it on public servers and since for competitive play it will be turned off anyway, I see no problems at all.
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Old 03-14-2011, 07:38 PM
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The question begs to be asked:
What behaviors will be default?
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Old 03-14-2011, 08:15 PM
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You guys plan to have native OSX support? Would be great to play this at work!
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Old 03-14-2011, 08:58 PM
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I was a little confused when midway through the second video the player spawned right in front of a bunch of Soviets. I'm guessing the spawn system is not done, however.

Anyway, I love everything so far. Everything looks great!
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Old 03-15-2011, 05:07 AM
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This game looks and sound to good to be true, i mean the thoughts of an old fashioned lan party alone got me so pumped up. the last good lan game with 64 players was (besides ro 1 and yeah i know ro 1 was like 50 players noch 64) was battefield 2 and that was at the end of 2004 i gues?

that alone is an pre order worthy thing, than the mods / modding support and last but not least the awesome game itself.... i realy cant wait for this i mean i plan to break up with my gilfriend when this is out so i have time or maybe even bride the yosh
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Old 03-15-2011, 08:05 AM
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Nice to see even more publicity! More of this!
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Old 03-15-2011, 10:12 AM
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For italians Heroes Of Stalingrad
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Old 03-15-2011, 11:01 AM
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i'd like to know from TWI why they think it's important! (character ability progression that is)
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Old 03-15-2011, 01:35 PM
bazookatooth bazookatooth is offline
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Quote:
Originally Posted by LightsabeR View Post
And the more you use a gun in the game, the more proficient at using it you become in the game, even without the extra artificial character skill progression, as long as the game has a good and in-depth learning curve.

It's perfectly understandable why some people don't like it.

Personally, I don't mind it on public servers and since for competitive play it will be turned off anyway, I see no problems at all.
maybe the entry level is not good and you basically just get an increase akin to what a normal person would get from practicing use of their weapon
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Old 03-15-2011, 03:30 PM
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Quote:
Originally Posted by LightsabeR View Post
And the more you use a gun in the game, the more proficient at using it you become in the game, even without the extra artificial character skill progression.......
or in other words the advantage is effectively doubled - or at least exaggarated - for which a main worry in my eyes would be ppl joining the game late and facing a greater disadvantage.
This might put them off when really you want to encourage them to stick around with a game that already may have a steep learning curve.
Yeah you have these different gamemodes, stats on/off realism/relaxed and all that but some way down the road who's to say what is generally played and what isn't?

Sure wait and see - but i'm just saying why this kinda thing concerns me somewhat.
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Old 03-15-2011, 03:53 PM
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Quote:
Originally Posted by dogbadger View Post
Sure wait and see - but i'm just saying why this kinda thing concerns me somewhat.
In the end of the day tho, based on what I've seen and heard from the devs, I at least am quite confident that they know what they are doing and I'm more than willing to give them the benefit of the doubt.
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