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  #21  
Old 03-14-2011, 04:45 AM
NoxNoctum NoxNoctum is offline
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^^^Agreed. Damn it TWI, ripoff PR or DH, PLEASE!!
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  #22  
Old 03-14-2011, 11:13 AM
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I really like the idea of Stamina + Adrenalin instead of just a flat out suppression system.

It would be more realistic for adrenalin to have positive and negative effects.

The negative effects would be the standard suppression effects (shaky aim, hard to focus etc), the benefits would be that you should be able to run "extra" stamina.

Meaning you can run for longer than normal, but when the adrenalin wears off you will be exhausted longer than normal.

Also, adrenalin could help for slow deaths. If a hail of bullets is landing around you, your adrenalin is pumping, and you get hit, you should have a longer slow death than if your adrenalin was low, since adrenalin constricts blood vessels and reduces blood loss, and it also makes your heart faster so you have more oxygen going around your body so you can stay conscious/standing longer.
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  #23  
Old 03-14-2011, 04:23 PM
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Quote:
Originally Posted by barakas View Post
I really like the idea of Stamina + Adrenalin instead of just a flat out suppression system.

It would be more realistic for adrenalin to have positive and negative effects.

The negative effects would be the standard suppression effects (shaky aim, hard to focus etc), the benefits would be that you should be able to run "extra" stamina.

Meaning you can run for longer than normal, but when the adrenalin wears off you will be exhausted longer than normal.

Also, adrenalin could help for slow deaths. If a hail of bullets is landing around you, your adrenalin is pumping, and you get hit, you should have a longer slow death than if your adrenalin was low, since adrenalin constricts blood vessels and reduces blood loss, and it also makes your heart faster so you have more oxygen going around your body so you can stay conscious/standing longer.
I don't think that adrenalin should effect your slow death. Also as I understand it you bleed out quicker because you heart is going faster and pumping blood out of you body quicker, especially with a lethal wound.
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  #24  
Old 03-14-2011, 05:04 PM
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Originally Posted by ductape3 View Post
I don't think that adrenalin should effect your slow death. Also as I understand it you bleed out quicker because you heart is going faster and pumping blood out of you body quicker, especially with a lethal wound.
I'm not sure of how long it takes to lose consciousness due to blood loss but I, along with many others here, have heard plenty of stories of people taking serious injuries in combat and not even flinching because they were so pumped up. Vikings had beserkers, native Americans had their war-drums, it is known to work.
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  #25  
Old 03-14-2011, 05:10 PM
Flogger23m Flogger23m is offline
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Originally Posted by dsi1 View Post
With suppression as it is I'd certainly need a bar to know if someone is trying to suppress me...
And why is that? It is very clear when you're being shot at. It even is in RO1.

If you think you're not suppressed, then it is time to get out of cover and return fire. If you still think you are under suppression, then don't come out of cover. Pretty simple. You don't need to stare at bars to make sure you are 100% unsuppressed before you start returning fire. Be aware, play the game!
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  #26  
Old 03-14-2011, 05:35 PM
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The suppression bar is redundant because you already get the desatured screen and heartbeat effect. That should be enough. So why they added it I don't know. It doesn't look very good either. Both the suppression bar and stamina bar shouldn't be there IMO.
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  #27  
Old 03-14-2011, 06:02 PM
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Quote:
Originally Posted by Nimsky View Post
The suppression bar is redundant because you already get the desatured screen and heartbeat effect. That should be enough. So why they added it I don't know. It doesn't look very good either. Both the suppression bar and stamina bar shouldn't be there IMO.
This, +1
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  #28  
Old 03-14-2011, 06:12 PM
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Originally Posted by Nimsky View Post
Both the suppression bar and stamina bar shouldn't be there IMO.
The stamina bar is pretty nice to have so you don't get surprised with a sudden halt, and you get a better view of how much further you can run at any given point.
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  #29  
Old 03-14-2011, 07:35 PM
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Originally Posted by Forssen View Post
The stamina bar is pretty nice to have so you don't get surprised with a sudden halt, and you get a better view of how much further you can run at any given point.
Stamina bar is fine, they did that in RO1 and it actually had a purpose. A suppression bar is just... there.
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  #30  
Old 03-14-2011, 08:59 PM
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Quote:
Originally Posted by Flogger23m View Post
And why is that? It is very clear when you're being shot at. It even is in RO1.

If you think you're not suppressed, then it is time to get out of cover and return fire. If you still think you are under suppression, then don't come out of cover. Pretty simple. You don't need to stare at bars to make sure you are 100% unsuppressed before you start returning fire. Be aware, play the game!
The thing is, there is no screen effect or interrupting noise or what not to get you to keep down under semi-accurate MG fire. Unless they weren't finished implementing suppression when that video was shot I can easily see poptarting riflemen taking down MGs just like in RO.

There is no good reason to be afraid of getting shot unless you can't respawn (Countdown iirc), suppression should make it hard to return fire, not be another tell that you're being shot at besides the tracers barely missing you.
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  #31  
Old 03-14-2011, 10:46 PM
Flogger23m Flogger23m is offline
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Quote:
Originally Posted by Nimsky View Post
The suppression bar is redundant because you already get the desatured screen and heartbeat effect. That should be enough. So why they added it I don't know. It doesn't look very good either. Both the suppression bar and stamina bar shouldn't be there IMO.
Agreed.

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Originally Posted by dsi1 View Post
The thing is, there is no screen effect or interrupting noise or what not to get you to keep down under semi-accurate MG fire. Unless they weren't finished implementing suppression when that video was shot I can easily see poptarting riflemen taking down MGs just like in RO.

There is no good reason to be afraid of getting shot unless you can't respawn (Countdown iirc), suppression should make it hard to return fire, not be another tell that you're being shot at besides the tracers barely missing you.

There are a lot of things the suppression system does in both RO1 and RO2.

In RO1 it is impossible to line up your sights when you're being shot at. In RO2, it goes even more indepth. Friendlies being killed, desaturation effect, breathing noise, among other things.

And while I am no pro at RO1, I am often able to prevent the enemy from constantly popping up with an MG42. Keep a constant rate of fire up and the enemy will stay down... or get killed.

Last edited by Flogger23m; 03-14-2011 at 10:50 PM.
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  #32  
Old 03-15-2011, 12:17 AM
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Quote:
Originally Posted by Flogger23m View Post
In RO1 it is impossible to line up your sights when you're being shot at.
Not really.
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  #33  
Old 03-15-2011, 12:21 AM
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Quote:
Originally Posted by Forssen View Post
The stamina bar is pretty nice to have so you don't get surprised with a sudden halt, and you get a better view of how much further you can run at any given point.

then it should be back in the damage indicator (so should stance).
both those bars popping up fading away popping blahblah, is a pain.
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  #34  
Old 03-15-2011, 04:55 PM
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Quote:
Originally Posted by WinTurkey View Post
I'm not sure of how long it takes to lose consciousness due to blood loss but I, along with many others here, have heard plenty of stories of people taking serious injuries in combat and not even flinching because they were so pumped up. Vikings had beserkers, native Americans had their war-drums, it is known to work.
The reason it works is because your body is longer in 'active' mode due to the adrenaline. It counteracts the fainting.

The fainting is a precautionary (does this word exist?) defensive measure of your body in response to a lack of oxygen. Your body shuts down the brain to protect it against the lack of oxygen. Adrenaline suppresses this protective measure so you will pass out due to a lack of oxygen directly and not by this system.

And just to correct; Adrenaline indeed causes constriction in organ arteries, but it will cause huge dilation in muscle arteries (these need oxygen to run and fight) so it would in some places increase the bleeding and in some places inhibit the bleeding.

Hmm, went a little off-topic
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  #35  
Old 03-15-2011, 05:02 PM
Witzig Witzig is offline
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Originally Posted by aD.Luoson View Post
I do not like the suppression bar, in fact i will be turning it off if possible..

Also this bugs me a little so i have to say, one of things they have stated was a minimized hud, not cluttered etc but it's far from it.. in fact it's the most cluttered hud ive seen in a game including COD7 and BC2 games.. Really hope all that stuff is just beta stuff, because it looks pretty ugly too

Mate this is the HUD when you press the Tactical Button, most of the Stuff ain't shown when you don't press the Button.
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  #36  
Old 03-15-2011, 05:41 PM
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TWI stated the suppression bar is a placeholder. So if it stays in, it certainly won't look like that. My guess is it'll only be visible in Relaxed Realism mode, but who knows.


For people saying the suppression effects aren't strong enough, I think you're forgetting bullet penetration. DH needed stronger visual and audio suppression effects to make you act suppressed. ROHOS will get the same effect because it's much easier to die, even behind light cover.
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  #37  
Old 03-15-2011, 06:21 PM
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Quote:
Originally Posted by Flogger23m View Post
In RO1 it is impossible to line up your sights when you're being shot at.
Just press the button and hit at the enemy source of the tracers. Especially since tracers aren't blurred its dirt easy to just hit an mg firing at you.
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  #38  
Old 03-15-2011, 10:24 PM
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Originally Posted by Witzig View Post
Mate this is the HUD when you press the Tactical Button, most of the Stuff ain't shown when you don't press the Button.

that may be so but in any case it seems abit to tactical. and there are many things on the default hud that can be improved

I personally think that the tactical view should just show you the 3d location, time and reinforcements can go back to the map and score board.
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