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Old 01-20-2011, 03:09 PM
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Zetsumei Zetsumei is offline
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Thing is I could understand not always wanting to play like a campaign. So being able to start right at a certain point in a map and fight for that cap (or for instance play only for say 2 consecutive caps) makes sense. You do not want to play matches that take too long so effectively shortening it down a bit makes sense. (Although clans generally do actually adapt well to different game play lengths).

But I don't think this game should copy COD's (which pretty much copied CS') multi player competitive modes. I think that TWI should take its own twist on S&D, as they did when they came up with Countdown.

And I think that rather than dumping countdown and going back to the same stuff people have been playing for years. I think that people should perhaps take a look at countdown and offer suggestions in possible weaknesses of countdown and how to adapt countdown to be perfect for competitive play.

For every game different rule sets are needed, as it matters on the game play of a game. For instance weaponry is different, level design focus is different etc. I don't think that any ladder or league should end up copying any rule set, without finding out what works best. Rules always get made to fit the game. For instance COD didn't use the S&D rules of Counterstrike.

TWI is open for discussions so rather than making RO the same old thing, what do you think can be done to make Countdown the next great thing for S&D players.
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