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  #101  
Old 10-29-2010, 10:02 AM
Compass Compass is offline
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Medics are getting a nerf. The thing about the Medic, is that it has no weapon perks (bar MP7.) So a nerf for any of its weapon set is technically a nerf for all of it. There's no more Medixbowtana post-patch, because both of those weapons are nerfed.
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  #102  
Old 10-29-2010, 10:38 AM
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Originally Posted by nutterbutter View Post
I think he should. Before the balance, the Medic was easily the most powerful of the perks. Rather than nerf the most powerful in order to help balance the perks decided to just make Zerker more powerful thus throwing off the balance of perks even more.

There should be advantages and disadvantages to playing each perk and right now Medic and Zerker have no disadvantages.

WOW yeah? Medic have totally no offsensive power now. Even a clot needs 4 knife head shot to kill last time I check. Even armed with an LAR or cannon, they can only take down some lone clots or crawlers. When your team dies, you have no hope against scrakes.

Medic become a totally support perk to paly, you can only help teamates to kill some smalest zeds such as clot/stalkers/crawlers, tank for them if needed. And basicaly you cannot earn much money just be healing. And before the big guys come, you may even have no one to heal.


And for berserkers, I still dont see how they come to a "no disadvantage" point. You can do nothing but run away if you see a bunch of crawlers following be sirens and a husk firing at you from distance. Which happens a lot. Ranged zeds and crawlers is still a REALLY big problem for zerkers. Stop talking about skill. No skill can help you dodge 5+ crawlers in a hallway. If you happen to have enough space to lure crawlers to leap and then kill all of them, meaning you are not staying with the team.

Indoor maps already is the weakness for zerkers. For wide open maps, every perk have a chance to rambo. You cant stop people to rambo if they want. And some people can rambo without dying. They deserve to win.
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  #103  
Old 10-29-2010, 01:39 PM
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Quote:
Originally Posted by nutterbutter View Post
I think he should. Before the balance, the Medic was easily the most powerful of the perks. Rather than nerf the most powerful in order to help balance the perks decided to just make Zerker more powerful thus throwing off the balance of perks even more.

There should be advantages and disadvantages to playing each perk and right now Medic and Zerker have no disadvantages.
I'll grant you before the beta medic with Xbow and Katana had no disadvtanges.

In the beta both of these have been nerfed seriously for him, to the point they are not jsut little use, they are almost no use at all. So his disadvanage now is he has no weapons really he can reliably cut through specimens with. It is extremely unlikely or pretty much impossible to survive on his own Wave 7+ now.

That is fine, I'm happy with that, but nerf the Medic any more than reducing the Xbow and Katana, you kill the perk. He has literally nothing going for him if you strip his speed away. Armour isn't that useful when you can barely kill 6 clots.

Edit: Zerker disadvantage is you have to get in close to kill Zeds, which means putting yourself right in the firing line. With the frontal damage fix Zerker seems like he's got a good blalance between nuking Zeds and getting nuked.
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Last edited by Undedd Jester; 10-29-2010 at 01:41 PM.
  #104  
Old 10-29-2010, 02:23 PM
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The medic has NO offensive power whatsoever. Without the xbow or katana he now can't even hold his own on wave 6+, i hardly find medic having no disadvantages now that all the OP weapons he used to call his "arsenal" have been nerfed into oblivion for him.
  #105  
Old 10-29-2010, 03:42 PM
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Originally Posted by Zeron View Post
The medic has NO offensive power whatsoever. Without the xbow or katana he now can't even hold his own on wave 6+, i hardly find medic having no disadvantages now that all the OP weapons he used to call his "arsenal" have been nerfed into oblivion for him.
I wasn't aware he was supposed to be 'holding his own'. The MP7M kills Stalkers and Crawlers nicely and can handle the occasional Clot, Gorefast or Bloat without problem. Picking up a LAR lets you 1 shot Crawlers, 1headshot Clots, Gorefasts, Bloats and Stalkers and you can stun Husks with it. Think theres still space for an Axe or Katana too if you want a little more close range defence. Upping the maintanence slightly theres the Xbow for popping off Husks and Sirens at all ranges.

All i can suggest is that you need to learn how to play the Medic correctly if you view him as an offensive class. He can easily defend himself against small numbers of zeds which is all he is required to do.
  #106  
Old 10-29-2010, 04:20 PM
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Originally Posted by -[SiN]-bswearer View Post
good; they aren't supposed to. heal or pick another class that is designed to be offensive
Finally, the wise man has returned!
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  #107  
Old 10-29-2010, 04:25 PM
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Quote:
Originally Posted by Zeron View Post
The medic has NO offensive power whatsoever. Without the xbow or katana he now can't even hold his own on wave 6+, i hardly find medic having no disadvantages now that all the OP weapons he used to call his "arsenal" have been nerfed into oblivion for him.
Tell me exactly how killing crawlers up to bloats with 1 head shot or dropping sirens and husks with 2 head shots with the LAR on 6 man suicidal means the medic has "NO offensive power whatsoever". You can even take out an FP with a LAR without enraging it. Just for reference, a LAR headshot does 280 damage unperked and costs only $200 to purchase + $80 for the extra 40 bullets.

Despite the Xbow nerfs, it still 1 shots crawlers up to husks and has infinite penetration etc. so I fail to see how a medic using the xbow has no offensive power either. The only specimen the new xbow will truly struggle against is the fleshpound but the medic shouldn't be engaging him anyways.

As people above me have mentioned, the medic shouldn't be an offensive powerhouse. The LAR and xbow still do enough damage so the medic can defend himself or if he has to, solo the rest of the wave.

Last edited by scary ghost; 10-29-2010 at 04:30 PM.
  #108  
Old 10-29-2010, 04:31 PM
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Originally Posted by -[SiN]-bswearer View Post
good; they aren't supposed to. heal or pick another class that is designed to be offensive
Thats exactly what me and Zeron are saying, with the Xbow and Katana nerfed he can't hold is own, and yet people still keep calling for the Medic to be nerfed, more specifically in speed. However his speed is a crucial part of his arsenal to aid him in the task healing other players and generally staying out of the way during the wave.

He is only meant for healing, which with how the beta is shaping up, he is exactly where he should be. Our actual point is, the medic does not need nerfing. Especially to his speed boost.

He has had the Xbow and Katana made weaker for him, which was very much needed. He doesn't need anything else to be nerfed further
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  #109  
Old 10-29-2010, 05:11 PM
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Originally Posted by Undedd Jester View Post
Thats exactly what me and Zeron are saying, with the Xbow and Katana nerfed he can't hold is own, and yet people still keep calling for the Medic to be nerfed, more specifically in speed. However his speed is a crucial part of his arsenal to aid him in the task healing other players and generally staying out of the way during the wave.

He is only meant for healing, which with how the beta is shaping up, he is exactly where he should be. Our actual point is, the medic does not need nerfing. Especially to his speed boost.

He has had the Xbow and Katana made weaker for him, which was very much needed. He doesn't need anything else to be nerfed further
The +25% speed bonus (as it is in pre-beta) is fine and the armor is fine. Leave those as they are in per-beta. But please stop saying the medic can't hold his own anymore despite the fact that (as Evilsod and I have pointed out) the LAR and xbow still can quickly dispatch (2 shots at the most) anything short of a scrake on 6 man suicidal. I honestly don't see how killing 7 of the 9 specimens on the hardest difficulty with at most 2 shots counts at "can't hold his own".
  #110  
Old 10-29-2010, 06:05 PM
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Indeed, the LAR is very underrated for non Sharpshooters. For 200 and a small ammo cost you get a weapon capable of dispatching the most common enemies in the game in a single shot even on the highest difficulty. And the MP7M itself has enough damage to decap 3 or 4 Gorefasts in a clip.
  #111  
Old 10-29-2010, 06:38 PM
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Quote:
Originally Posted by scary ghost View Post
The +25% speed bonus (as it is in pre-beta) is fine and the armor is fine. Leave those as they are in per-beta. But please stop saying the medic can't hold his own anymore despite the fact that (as Evilsod and I have pointed out) the LAR and xbow still can quickly dispatch (2 shots at the most) anything short of a scrake on 6 man suicidal. I honestly don't see how killing 7 of the 9 specimens on the hardest difficulty with at most 2 shots counts at "can't hold his own".
Well you are taking me slightly too literal, what I mean is he isn't as efficient as the other perks in terms of mob control since the weapon nerfs. Which is fine, its how he is meant to be. But I digress, we are both agreeing on the conclusion, the 25% speed and armour is perfect as is and that was my point all along

Anyway, I think I may have been the center of highjacking this thread into a Medic discussion instead of Berserker, so... moving right back onto topic...
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Last edited by Undedd Jester; 10-29-2010 at 06:41 PM.
  #112  
Old 10-29-2010, 08:44 PM
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I'm aware that this is the Berserker discussion thread, but one reason I see that people are asking for a Medic speed nerf is that he can run away from everything (except an FP, which will eventually rage) and kill weaker ones slowly. Really slowly. Especially with his reduced offensive capability using Katana and XBow it will almost be faster for him to run away until the Zeds drop dead of boredom. Maybe alter his speed bonus so it only affects him while wielding the Syringe, Knife or MP7M? This means he can't run and gun using any weapon, and his speed (hopefully) only allows him to heal his team quickly.
  #113  
Old 10-29-2010, 11:21 PM
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I just played a couple of suicidal games as several classes, and it seems that the katana is incredibly underpowered, especially compared to other T2 weapons such as the AK. A couple of times I couldn't even one-hit clots for some reason, as level 6 berserker.
  #114  
Old 10-29-2010, 11:26 PM
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Yeah, most of the time, it takes two hits to kill a gorefast.
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  #115  
Old 10-30-2010, 12:47 AM
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Don't mean to rehash the Medic topic, but I also agree that the Xbow and Katana nerf was all he needed to be balanced. His speed is for using his (ever more reliable then the MP7) medi syringe.

On-topic, the Katana at LEAST needs to one-shot Gorefasts. Husks and Sirens are another can of worms but I'm sure we can agree on Gorefasts.
  #116  
Old 10-30-2010, 12:58 AM
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Quote:
Originally Posted by Salad Snake View Post
On-topic, the Katana at LEAST needs to one-shot Gorefasts. Husks and Sirens are another can of worms but I'm sure we can agree on Gorefasts.
I dunno where you're aiming at but headslices kill them with 1 shot.
Bodyhits never killed them in 1 shot.

Last edited by 9_6; 10-30-2010 at 01:15 AM.
  #117  
Old 10-30-2010, 02:08 AM
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Originally Posted by 9_6 View Post
I dunno where you're aiming at but headslices kill them with 1 shot.
Bodyhits never killed them in 1 shot.
I don't know, I just recall the gorefasts being a lot easier.
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  #118  
Old 10-30-2010, 02:14 AM
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Quote:
Originally Posted by 9_6 View Post
I dunno where you're aiming at but headslices kill them with 1 shot.
Bodyhits never killed them in 1 shot.

You can one body shot gorefasts in 1014. Not always, but you can.
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  #119  
Old 10-30-2010, 05:29 AM
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Well part of the skill of Zerker is hitting the head of enemies you can't kill with a bodyshot. Besides, at the very least you'll stun the Gorefast.

And trying to kill 4man suicidal Scrakes with my Firebugs Katana was... interesting. If i didn't have my own personal healing slave during those kills i'd of been fragbait.
  #120  
Old 10-30-2010, 05:38 AM
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Originally Posted by Evilsod View Post
Well part of the skill of Zerker is hitting the head of enemies you can't kill with a bodyshot. Besides, at the very least you'll stun the Gorefast.

And trying to kill 4man suicidal Scrakes with my Firebugs Katana was... interesting. If i didn't have my own personal healing slave during those kills i'd of been fragbait.

I hurt really bad trying to kill scrakes even on solo suicidal with katana if I'm not a zerker lol.
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