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#1
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Obviously I'd like it to be something that can export to a supported UE format (unless a converter is also mentioned), preferably something free, and with capabilities to produce compatible animations.
Any ideas? It's just for altering existing weapons really, and maybe tweaking animations a little. [edit] I've done some searching and found a couple of other threads about modelling programs for KF: http://forums.tripwireinteractive.co...ad.php?t=41355 http://forums.tripwireinteractive.co...ad.php?t=32876
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Last edited by Benjamin; 10-02-2010 at 02:23 PM. |
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#2
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The only true free program I know of that would meet your needs is Blender. http://www.blender.org/
Blender has loads of tutorials, on their website and all over the place, so it shouldnt take you long to get goin. I know theres a .ase script for blender to export statics as far as the other formats, Im not sure but Im willing to bet theres a script for them as well. Edit : http://forums.tripwireinteractive.co...ad.php?t=46161 Last edited by J.D.*; 10-01-2010 at 11:11 PM. |
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#3
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If you know a student or if you are a student, just grab 3ds max for 300$ instead of 4000$. Just need to provide a proof that you are a student!
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#4
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*cough*torrent*cough*
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#5
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Well forget the 'free' part for now (I'll check out blender though, thanks), does anyone know the software used by TWI?
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#6
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i'm fairly certain it's 3ds max, i base this certainty off the fact that the rigs and templates they provided us are .max which is a 3ds max scene
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Every great advance in natural knowledge has involved the absolute rejection of authority. - Thomas H. Huxley |
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#7
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Quote:
Under their employment section, 3ds max, Modo, Zbrush and Unreal Engine 3. Edit : I remember looking into Gmax awhile ago, isnt there limitations? No rendering or realtime viewport shading? Last edited by J.D.*; 10-02-2010 at 11:55 AM. |
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#8
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I can confirm that you're pretty much screwed if you use blender.
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#9
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*Correction*
Screwed if you use blender only. However, it's a good starting program. It has the ability to export into Lightwave and .obj both of which are useable with unrealed. Once you've learned the basics, you can move onto Maya or 3Ds Max.
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A life lived in fear is a life half lived ~Spanish Proverb |
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#10
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Quote:
http://students.autodesk.com/
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Yomommassis (Yo·Mommas·Sis) - Ebonic slang for "Your Mothers Sister" or "Aunt".
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#11
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I'm not a student. Anyway I've taken a look at Gmax and while it mostly does everything I need it has dire import/export support. I'm sure there's some decent scripts out there, it's just a matter of finding them...
In the meantime I'm just using a copy of 3ds max I've obtained. Thanks for the information guys.
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#12
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Quote:
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