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Old 10-01-2010, 09:35 PM
Benjamin Benjamin is offline
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Default Suitable software for modelling and animating?

Obviously I'd like it to be something that can export to a supported UE format (unless a converter is also mentioned), preferably something free, and with capabilities to produce compatible animations.

Any ideas? It's just for altering existing weapons really, and maybe tweaking animations a little.

[edit] I've done some searching and found a couple of other threads about modelling programs for KF:

http://forums.tripwireinteractive.co...ad.php?t=41355
http://forums.tripwireinteractive.co...ad.php?t=32876

Last edited by Benjamin; 10-02-2010 at 02:23 PM.
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Old 10-01-2010, 11:04 PM
J.D.* J.D.* is offline
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The only true free program I know of that would meet your needs is Blender. http://www.blender.org/
Blender has loads of tutorials, on their website and all over the place, so it shouldnt take you long to get goin. I know theres a .ase script for blender to export statics as far as the other formats, Im not sure but Im willing to bet theres a script for them as well. Edit : http://forums.tripwireinteractive.co...ad.php?t=46161

Last edited by J.D.*; 10-01-2010 at 11:11 PM.
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Old 10-02-2010, 01:04 AM
Olivier Olivier is offline
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If you know a student or if you are a student, just grab 3ds max for 300$ instead of 4000$. Just need to provide a proof that you are a student!
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Old 10-02-2010, 02:44 AM
ro_sauce ro_sauce is offline
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*cough*torrent*cough*
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Old 10-02-2010, 05:16 AM
Benjamin Benjamin is offline
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Well forget the 'free' part for now (I'll check out blender though, thanks), does anyone know the software used by TWI?
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Old 10-02-2010, 07:06 AM
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Falidell Falidell is offline
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i'm fairly certain it's 3ds max, i base this certainty off the fact that the rigs and templates they provided us are .max which is a 3ds max scene
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Old 10-02-2010, 11:38 AM
J.D.* J.D.* is offline
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Quote:
Originally Posted by Benjamin View Post
Well forget the 'free' part for now (I'll check out blender though, thanks), does anyone know the software used by TWI?
http://www.tripwireinteractive.com/i...p?categoryid=5

Under their employment section, 3ds max, Modo, Zbrush and Unreal Engine 3.

Edit : I remember looking into Gmax awhile ago, isnt there limitations? No rendering or realtime viewport shading?

Last edited by J.D.*; 10-02-2010 at 11:55 AM.
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Old 10-02-2010, 11:48 AM
9_6 9_6 is offline
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I can confirm that you're pretty much screwed if you use blender.
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Old 10-04-2010, 03:19 AM
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No Glory No Glory is offline
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Quote:
Originally Posted by 9_6 View Post
I can confirm that you're pretty much screwed if you use blender.
*Correction*
Screwed if you use blender only. However, it's a good starting program. It has the ability to export into Lightwave and .obj both of which are useable with unrealed. Once you've learned the basics, you can move onto Maya or 3Ds Max.
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Old 10-04-2010, 04:01 AM
Yomommassis Yomommassis is offline
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Quote:
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If you know a student or if you are a student, just grab 3ds max for 300$ instead of 4000$. Just need to provide a proof that you are a student!
All Autodesk software is free for 3 years if your a student

http://students.autodesk.com/
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Old 10-04-2010, 04:46 AM
Benjamin Benjamin is offline
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I'm not a student. Anyway I've taken a look at Gmax and while it mostly does everything I need it has dire import/export support. I'm sure there's some decent scripts out there, it's just a matter of finding them...

In the meantime I'm just using a copy of 3ds max I've obtained. Thanks for the information guys.
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Old 10-04-2010, 07:31 AM
Olivier Olivier is offline
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Quote:
Originally Posted by Yomommassis View Post
All Autodesk software is free for 3 years if your a student

http://students.autodesk.com/
You will have to buy those softwares one day you know. But if you dont have the money right now, that's a good info.
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