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#141
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They can. I have these prosthesis which helps me to reach the keyboard and besides I can fly an X-Wing
![]() Edit: FAQ updated
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Peace has cost you your strength! Victory has defeated you! - Bane Last edited by Lt_Kettch; 09-28-2010 at 08:19 AM. |
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#142
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I demand to be able to join your team!
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#143
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What are your skills? And keep in mind modding doesn't happen over night it takes a long time and it isn't always fun
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Peace has cost you your strength! Victory has defeated you! - Bane |
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#144
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What are you saying. I had so much fun with other betatesters when the team produced something to play and we were like "This is poop. Redo everything."
![]() Of course we gave good feedback why it was poop
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"Streams won't hold you, rocks won't stand For every object overcome, engineers get the glory" Last edited by sampsa; 09-29-2010 at 06:46 AM. Reason: Censorship |
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#145
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My skills are enthusiasm and a love of History. I can't mod, though.
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#146
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oi!
I demand some information. ![]() You're already developing the game in tandem with RO2, In Country and Rising Storm, yeah? So, for example, if RO2 is released in February, when will we see v1.0 of Iron Europe? Around the same time? March? What sort of stuff will be in the RC? How many maps are playable? How many do you plan to ship with? 4? 5? I want to use a Lee Enfield and kill Jerries ASAP.
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#147
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No tandem or joint development with the other mod teams atm.
My personal goal is to have a public release 6 months after RO2:HoS comes out we will see if we make that. Earlier wouldn't make any sense because everybody is still playing HoS anyway ![]() 4 maps are planned out, at least two new character models (German and British First World War soldiers), machine guns, rifles, grenades and melee weapons for both sides and for the rest we will see ![]() And play Mare Nostrum in the meantime
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Peace has cost you your strength! Victory has defeated you! - Bane |
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#148
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I'd release the game with more than 4 maps... it seems that MP mods that are released with few maps and content seem to die quicker than if they were released with more maps up front.
But, if that goal does come true, that would be great.
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#149
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We have more than 4 maps planned. Just 4 that are currently fully planned out (all the research is done).
Also keep in mind that the characters for both sides have many variations, as uniforms changed throughout the course of the war, and different soldiers had different responsibilities. |
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#150
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Four maps for an initial release is fine; bear in mind that RO2 maps are going to be a lot more interactive and complex than those for RO1.
I just want to see how awesome it all is; I am really looking forward to this mod. You have no idea.
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#151
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The four maps will be large maps (approximately the size of Arad). And those four maps are a promise™, always depending on the help we get and what wacky ideas we have.
And I am glad we got you hyped mandead
__________________
Peace has cost you your strength! Victory has defeated you! - Bane |
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#152
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Any chance of a couple more models?
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#153
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__________________
Peace has cost you your strength! Victory has defeated you! - Bane |
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#154
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![]() Please! I just want to see some awesome trenches. Of course I hope there will be at least one normal, primarily open, non-trench map as well. They didn't all dig in on day one you know. ![]() A Christmas Truce map would be cool; the first team to capture the centre of the map wins, as it means all players automatically drop their weapons and can't pick them up again for 20 minutes. |
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#155
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Quote:
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#157
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__________________
Peace has cost you your strength! Victory has defeated you! - Bane |
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#158
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But it's a semi-automatic rifle that was used by the Krauts in WW1!
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#159
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i want a federov
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![]() Hail and Kill |
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#160
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Really looking forward to this MOD.
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Booo! That's off-topic! |
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